When Games Move As Fast As They Do, Can Games Hold Up Under The Scrutiny Of Hindsight?
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Hindsight has ruined more games for me than anything else. The games I have recently gone back to are Dynasty Warriors and even some classic PS One and Two titles.
nostalgia plays a big part too - I can't believe I played Enter The Matrix and thought it was good at the time
I don't really reflect on newish games to the extent that they become ruined. I just enjoy the experience and move on to the next one.
It happens a lot with games I loved as a kid, though. All the little problems become really obvious when you play them again. Fond memories destroyed.
And if something wasn't broken from the beginning, like ME3's ending, FF13, there wouldn't be that much player hindsight going on.
Infinite sucked since they showed the "gameplay video" from e3. Only game reviewers trying to show how far games have come can overrate a game that generic in gameplay.