The One Feature All Modern JRPGs Should Have

Kotaku - There is perhaps no feature more reviled in gaming than the one this column is named after: gamers, as a general rule, hate random encounters.

Take Stephen Totilo, for example. The other day I was showing Kotaku's fearless leader a little bit of Bravely Default, the upcoming 3DS game that is best described as "what Final Fantasy used to feel like." Before he even saw the game in action, he said he didn't like (paraphrased) "all those invisible encounter things." Yes, I know what you're thinking—Stephen Totilo is an uncultured philistine. But maybe he has a point.

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