Does the 13GB Dead Rising 3 patch boost performance? Digital foundry carries out before and after frame-rate tests.
Wait.....i thought the day one patch LOCKED the framerate to 30fps? 720p and sub-30fps is literally last gen territory. Not acceptable from a machine that costs half a grand in my opinion......Even with all those zombies on-screen, surely they shouldn't have any problems locking the framerate to 30fps at 720p.
short answer: no, it doesn´t
Something doesn't seem right to me. The GPU should be able to do 720p @30FPS with no problem at all. The only thing I can think of is that maybe the high Zombie count creates a lot of AI process that may chock up the CPU.
long answer: Noooooooooooooooooooooooooooo. 720p and Capcom can't even get a steady 30fps. tsk, tsk
"Dead Rising 3 certainly displays Capcom Vancover's desire to create an ambitious showcase for Microsoft's new machine, boasting a seamless open-world environment and almost three times as many enemies on screen as in Dead Rising 2. However, while the sense of scope and level of detail on offer are certainly impressive, things aren't quite so refined on a technical level, with frame-rate issues and visible texture pop-in giving the game a distinctly rough appearance when combined with the upscaled 720p presentation." -Yes I have enjoyed DR3, it's a blast to play with lots to do but yes there is occasional framerate drops which I contribute to the vast open world with no load times, and early learning curve of a luanch title, its unlike any other open world console game in that regard, congrats to Capcom for attempting a ambitious launch game. Hopefully DR4 or the next open world game from Capcom will have an upgraded/new engine that performs better however I'd still take a DR3 which btw I still play a few times a week with all its flaws vs a boring platform game running @1080p 60fps but looks and plays like ps2 game. Risk vs reward or just play it safe.....I prefer the more ambitious games even if they are not perfect.
It's the Dead Rising 1 and 2 engine, Which has always been poorly optimized, If Capcom would have taken more time and used the Deep Down Engine, it would have been much better performance! Capcom did state that DR3 was originally going to be on 360 as well
@Eonjay: There is more to graphics processing than fps and resolution. The sheer number of zombies (see: more polygons and textures to render) could slow stuff down. It doesn't necesarily have anything to do with the CPU. People who make the assumption that all games should easily be X resolution or Y fps are oversimplifying things.
Dude how could you even write that comment? Are there not other games on the console running at more fps and better resolution? And your bubbles are a Conspiracy theory!
"Are there not other games on the console running at more fps and better resolution?" Exactly!......Which is why i said "surely they shouldn't have any problems locking the framerate to 30fps at 720p.".....the machine is more than capable based on the other releases of the X1....Don't you people read? I wasn't bashing the game or the console, purely wondering why it the game doesn't hold 30fps at 720p......geez. My point still stands though, buying a next gen console for $500 and getting those results is not acceptable...... and the fact that other games run beyond 720p 30fps reinforces my point even further. "And your bubbles are a Conspiracy theory!" Lol, people care about my bubbles more than i do.
No you stated the fact after your opinion of a $500 machine!! And I see you have a Loyal following, I did not know I was in the presence of Royalty...your highness! Lol.....
@silent Nothing to do with capcom. Crytek could not get 30fps solid either. drops into teens at times. As for the GPU, it's very weak. Behind closed doors any dev will tell you so.
How many behind closed doors meetings have you had with these game developers? Geez, everyone is an arm chair game developer on this site.
It isnt about capability with it, it is about the company working with the hardware. They are inexperienced with the machine. Look at BF4. Looks much better, has a solid frame rate through the game. The X1 is clearly capable. Too bad I wont be using either console until they get something good, but they sure are shiny
They should remove motion blur or have a setting to remove it. It's obstructive most of the time and it kills hardware.
Nobody knows because nobody has finished downloading it yet.
I downloaded it first day just fine. I'm playing the dlc ATM though and its zombie count seems to increase based on its own story progression (zombie count ontop of everything going on is when framerate dipped before). I'm at the point when there are a ton but not sure if at "max" yet compared to most I've seen elsewhere during campaign. Its running smoother but just not sure if as dense yet so not perfect for a comparison.
13gb for just patch? Looks like this game was rushed
Children: calm down now.
A 13gb update is horrendous, how can anyone possibly defend that, I'm not (like others) blaming the XB1, I'm blaming Crapcom
Why are you blaming anybody? Launch titles have a strict deadline to meet and sometimes they don't. Comprehend? Luckily with the current generation, many people have reasonable internet connections, so 13GB is not a problem. So launch the game with the console, which works pretty well in my opinion. Then send out a comprehensive clean-up patch shortly after. Would you complain if you received several smaller patches, say 1GB in size? Most likely not. Its just the apparent large size of this one has sent some people crazy.
Or they could have done the reasonable thing and changed the release date. Drive Club did that and have spent the time improving their game. I'll bet you a new PS4 that Drive Club won't have a 13GB patch.
I played and beat this game before the patch and had no problems. I don't understand the size of the patch, but the game was not broken by any means.
I totally agree that a 13GB patch is plain wrong. With data caps and the fact that not all people have fast internet, this is not justifiable. Bad trend is starting with releasing broken/glitchy games and fixing later.
Sony and Microsoft will have to step up their game on their respective hdd's. They did it with the PS3 months after launch, so I don't see why they wouldn't in the coming year for the next-gen systems.
The next SKUs will probably have 750-1 TB hard drives. I think Sony wanted to avoid the multiple SKU confusion and just have a solid $399 price at the start. Wont surprise me that next year 2015 E3 they announce a 1TB SKU for $399 and lower the 500gb to $350.
I agree, but this 13GB update replaces what was already on the HDD, it adds like 2GB total. It is more of an issue of bandwidth caps for folks in areas where they monitor usage.
I dont see any major differences from the video. Anyways to people own the game notice any difference after the patch? Like smoother framerate or less issues with pop in.
I thought the game ran fine - there were hickups but nothing that ruined it for me. Game needs more content, not fixes. Hopefully the DLC is decent
Really enjoyed the full game but the DLC very shallow finished it in a couple of hours really not worth £8, 1 new vehicle 4 or 5 new weapons. Very dissapointed with it, wont be getting the other 3
So far dlc isn't bad but not as good as original story. Granted I think I'm a ways off from completing it but I have went to all 4 "areas" of the city already which went by much faster than the campaign. From what the videos show look like all dlc focuses on different "groups" you run across in the campaign which is interesting way to see parts of the backstory surrounding the campaign though. I'm curious how first dlc ends but not in a big rush. Basically so far though its mostly a good reason to jump back in killing zombies given a new point of view which is what I was wanting. It's not (so far) as fully fleshed out as I would of liked but gives me more reason to explore the world again beyond simply replaying the story again or "simple" mindless killing after hitting 50. A few new collectibles, different enemy camps (usually minor but not exact same) etc can go a long way and cheap enough where I find its well worth the price even if I only end up playing each dlc once. Season pass seems best value though.
To tell the truth I never noticed the frame drops in the first place. Game is great. To busy killing 1000s of Zombies to notice. I think some of the textures look more detailed after patch.
I agree about the frame rate drops...it shouldn't happen but it is not all that noticeable. Anyone who has played the game knows that it really only happens when driving through large crowds of zombies, and even then it is almost masked by the fact that the vehicle slows down considerably at that point anyways.
It doesn't needs improved performance. This game runs great even in coop.
I never noticed any framerate drops during the gameplay in both Singleplayer and Co Op mode before the udpate. After the update the game still plays the same. Only problem I have seen now and then is occasional texture glitch after a cut scene and it goes away pretty quick. What I do love is how the game does not need to load when moving from one major area to the next. It has tons of action and plenty to do. I never got bored with it and I am almost ready to finish the game. Once I do finish I plan on going back on playing on Nightmare mode. I usually do not play games a second time through, but there is just something satisfying about killing all those zombies the different way you can.
I can respect, going off of the xbox one's specs, that this game would run sub 1080p, and the 30 frames is acceptable for a game with this many zombies on screen. Anyone who plays knows how crazy it can get when you are driving through a crowded street. Problem here is that the game is not all that visually impressive overall (the lighting and textures are at least a step up from last gen open-world games). So I would have to think that at the very least the xbox one should be able to lock this at 30 frames. To be fair, it was ported up from xbox360, and i'm sure time was a factor. Even skeptics of the xbox one should agree that it is powerful enough to run a game like dr3 at 30 frames, i bet even at a better res than 720 (900 maybe?). IDK but i'd like to think that future games will begin to find a way to reach better frame rates/ resolution on the platform, and I bet they will. An exclusive title especially should run better than this. Just ordered my ps4 and get it tues jan 28th, so at least I can choose when it comes to multiplats where I wanna play (xbox one for online where my friends are, ps4 pretty much for anything else). EDIT: just wanted to mention, the framerate drops aren't even really noticeable IMO. Just sayin
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.