GameSpot - Dungeons, but no dragons. Mazes, but no magic. Kingdom Come: Deliverance may remind you of open-world fantasy games of the Elder Scrolls variety, but this medieval adventure is not about wizened wizards, ancient curses, or sinister necromancy. Creative Director Dan Vávra from Warhorse Studios suggests that I think about Kingdom Come as "Braveheart the game, which means majestic castles, armored knights, large open fields, and political intrigue, set in a vast emergent world." It was clear early in the demo Vávra recently led me through that any ideas I had about arcane spellcasting and howling ghouls should give way to thoughts of a real landscape from the Holy Roman Empire.