Hardcore Gamer: Ever since Halo revolutionized the console shooter scene, many of its mechanics have become mainstays in the majority of first and third person shooters, and even crossed into other genres as well. The two weapon limit and regenerating health are the two most prominent mechanics from Halo, and have been used in countless games since. Regenerating health is the one I want to focus on here, as it’s a very divisive mechanic. Many consider regenerating health to be a blight on gaming and feel it shouldn’t ever be used, but I am of a different mind. There is a lot that a regenerating health system can offer in the right context, but there are also many issues that can crop up as well.