Project 8 makes a lot of changes that will please fans of the series, but a few technical issues keep it from being as great as it could have been.
Those frame-rate problems hit the PlayStation 3 version of the game significantly harder than the Xbox 360. Other than the choppy frame rate and slightly sharper graphics on the PlayStation 3, some of which is only noticeable when using an HDMI cable on a high-end HDTV, the games look roughly the same.
The Xbox 360 version also uses its online support to present a lot of different online leaderboards... Without this, the PS3 version feels sort of flat by comparison.
The PlayStation 3 version of the game distinguishes itself by offering complete support for the Sixaxis controller's motion-sensing abilities. You can set it to just control functions like balancing, if you like, or you can move and execute tricks with it, as well. It works, but it lacks the precision offered by the D pad, so it's a neat experiment that's pretty good at showing off what the Sixaxis is capable of, but you probably wouldn't want to play through the game this way.
The PlayStation 3 version also installs a 264MB cache file onto the system's hard drive when you first put the game in your system. Presumably, this is done to help speed up loading, but the load times don't seem much better than the Xbox 360 version of the game.
If you're in a position where you have to choose between the two versions of the game, the Xbox 360 version offers a more complete package. The Tony Hawk series was a pioneer when it came to being online on the PlayStation 2, and its omission on the PS3 is completely crazy and thoroughly disappointing.
Xbox 360: 7.9
mmmm..... Ohh you forgot this this too:
"The PlayStation 3 version of the game is more unstable and sinks to lower depths than its Xbox 360 counterpart. On the 360, it's just enough to get in the way of the gameplay. On the PS3, it's enough to make the game feel unfinished, but only on the occasions when it really starts dropping frames."
"and features like online leaderboards and Xbox Live support really make the Xbox 360 version stand out. If you've ever been a fan of the Tony Hawk series, this game is worth your time."
"The PlayStation 3 version also installs a 264MB cache file onto the system's hard drive when you first put the game in your system. Presumably, this is done to help speed up loading, but the load times don't seem much better than the Xbox 360 version of the game." It is obvious that this is a work arround to the loading problem which would remind us of some of the loading wait of the PSOne. I guess now it makes cense why having a HD (even for cheap) sku was a requirement. It seems like developers will be using this a lot, so not having a Hard drive it's not an option.
Where are the PS3 fanboy comments? Are'nt they gonna try and turn this around somehow?
I suppose you could argue that this is a 360 game ported to the PS3 with not much time to do so. Now the flame comes. Get used to it cause most multi platform games will be developed for PC/360 and ported to PS3. only exclusives are gonna compare to any game on 360.
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