A third party developer talks about the technological shortfalls of Nintendo's console.
We sort if knew this a long time ago. Remember when Epic was asked about Unreal 4 engine compatability with the Wii U?
Yeah... I heard Mark Rein's response was something like this... http://www.snarksquad.com/w...
Yep Mark Reign said "Ha ha ha No" :)
this is something that we already knew.
Epic is also strongly against Gpgpu coding as it will cost an arm and a leg. So now we see why they have no games announced. Crytek, slightly mad studios are among the only ones capable right now to make a Gpgpu sing.
While, yes, this is something we knew, at the same time, the response to Unreal 4 on Wii U was actually that they were unwilling to make a Wii U version of the engine. Pretty sure that if mobile phones can handle the engine, Wii U can too.
Wow they just recycled the old article lol and you guys think it is a new developer lol. I see why ms tried to handcuff you to their platform. You guys are the worst treated gen of gamers I've ever saw. No fact checking, attacking and pr hype feed... breeds ignorance. Only a very large pr machine could survive these fans.
Let me guess, before I waste my time to read this article the developer is anonymous am i right?
yup I remember when Nintendo fans were running amok N4G and everywhere saying that the Wii U will be such a powerful beast capable of running Unreal Engine 4...that was really hilarious! Now look at them now? Where are they to damage this now? Oh.... and Nintendo betrayed them with a slightly more powerful than PS3 but much more expensive Wii U.
LoL how is by working out for you? We are only using one core out of 3. I'm not sure how smash and mk8 only look slightly better. I think you are projecting here. I don't think wiiu gamers feel betrayed.
fanboyism is sad, it makes people look so stupid.
Its part of the business... Would you publicly air the dirty laundry of one of your clients? The consequences could include that client refusing to work with you and/or future clients not trusting you in the first place. Less clients less money You call him a coward but I'm certain you would do the same thing if it meant protecting your primary source of income In fact I find it funny that you label someone an anonymous coward while hiding behind an internet screen name
But you have a screen name as well so that makes you a ?
@Realplaya I didn't say having a screen name in general makes you a coward... Calling someone else an anonymous coward while hiding behind an anonymous screen name is hypocritical Think about it buddy... It'll come to you eventually
Yeah, that spineless chicken! If he had named himself, Nintendo would have ripped him apart for badmouthing their console! /s You have really gone overboard with your blind fanboyism since Nintendo announced that loss...
Wii U and Third Party Support= LOL
Here we go again... an anonymous dev trashtalking WiiU. Probably tomorrow a non-anonymous dev will tell the opposite...
Does it make the comments any less true?
Everytime someone talks bad about Wiiu is anonymous... do they fear Nintendo send their killer after them?
No, its because these anonymous sources are most likely the fanboys who write these articles, to heat up the fanboy and hater oven. They laugh about unreal engine 4 on Wii U, but the Cryengine 3 works just fine, so does the new engine for Project Cars... no, there is absolutely no bias there, like these engines are not used in smartphone games as well, the engine doesnt say much about the games itself.
interesting statement. I am looking forward to seeing project cars on the WiiU as the developers have nothing but praise for the console so if they can pull something stunning off and other developers cant then they need to look at them self's.
wiiu is painful to watch now. has to be the worst nintendo console ever.
I miss the days of the GameCube and N64. I didn't mention previous consoles because I never had an NES or SNES.
N64 still remains one of my favourite consoles. IMO, if Nintendo still had Rare under their wing to carry on making GOOD Banjo Kazooie and other great games, I'm sure they would have done better. MS just murdered Banjo Kazooie and Killer Instinct :/
@brolyhavik Rare was awesome on the N64. I never played Banjo Kazooie but I enjoyed the heck out of Golden Eye, Perfect Dark and Killer Instinct. Rare was an awesome company until Microsoft kinected them. Know what I mean?
@Thepcz The Wii was the worse console ever IMO. It had a few gems, but overall it was a shovel-ware fest. Wii U actually has some decent games, and ok 3rd party support from Ubisoft, Warner Bros., and Activision. And while they're inferior version to the PS4 and XBO, they're still solid and comparable to the PS360. So it's not all bad as long as you didn't have a PS360, which unfortunately for Nintendo I have both, as well as the PS4 + PC. So the Wii U is in a rough space, and they need to find a niche and stick with it.
@ abizzel- the wii is one of my fav consoles ever. possible second to the n64, which had classics such as mario 64, goldeneye and ocarina of time. the wii did have a great catalogue of titles if you are in the know. titles like xenoblade make it. @ akr- no... not by any stretch is the wiiu a good console. it is very very poor. it has next to nothing going for it. even as a nintendo fan, the wiiu is a bitter disappointment. its also not just my opinion when the sales figures prove millions of people agree with me by not buying a wiiu. its doing terribly because frankly, its a terrible console. just being brutally honest
@Thepcz I think the absolute opposite. The Wii was pretty fun, but nearly all of its games were minigame collections or just trashy cheap shots at making a profit. The Wii U is one of my favorite consoles, to be honest- and that's even one year after its release.
if you sat on this website all day and read the doom articles, i could see how you'd think that. just conform with the rest right? cant be that gullible.
Virtual Boy says hi. Also, zip up; your bias is hanging out.
funny how another "anonymous" developer aka some kid in his basement. Interesting how so many other developers have no problems making games for the Wii U. Is this person too lazy to try to optimize the code accordingly? Wii U is not an 8 core system, it's built a different way. You can't just copy + paste and set the graphics to a medium setting and expect everything to work..
@Neonridr Who are these "so many other developers". Only Japanses devs., Ubisoft, Warner Bros, and Activision are making games for the Wii U. EA isn't putting any big game on Wii U, Rockstar isn't, 2k isn't, Epic isn't, Bethesda isn't, and Square flat out said they're moving the majority of their developers to S4 / XBO development since those consoles are selling so well. As I said right above you, the Wii U has okay 3rd support, but okay isn't enough and it's simply outclassed by the PS4 and XBO in that regard. They need to focus on getting more 3rd party support for the sake of their future console, but they mainly need to focus on getting exclusive and niche content that will bring in gamers who want something new and experimental.
I agree that they lack the 3rd party support to be competitive and successful, but a lot of these developers have stated that it's due to poor sales that they aren't making games for the system. If they can make games for the 360/PS3, they can make them for the Wii U. Obviously when it comes to XB1/PS4 games, any ports would need some rejigging to work on the Wii U, but it's not like it is impossible. Crytek stated they had Crysis 3 up and running on the system, but it was EA who decided not to release it. That had nothing to do with power, and everything to do with sales expectations.
In regard to the hardware, yes I agree the Wii U can run anything the PS360 can run. But you really can't blame developers for not support Wii U, because they feel they're games won't sale. I mean look at COD sales on Wii U. It's best best selling FPS on consoles, and it can't break 300k sales, and Ghost did even worse. Why would EA spends a couple million porting Crysis 3 to Wii U when those are the kind of sales numbers to expect if not worse. There's always the hope that if they make a game that takes advantage of the hardware (aka pleasing fans) then it could do well, but the fact is games that the PS360 audience enjoy, simply don't do well on Nintendo consoles. The Wii U can only do current-gen PC games on low settings not medium, unless it's something like Skyrim (which isn't demanding) at 720p @ 30fps. Meanwhile XBO is doing that at 1080p @ 60fps, and PS4 even more.
i've had all the nintendo consoles. the wiiu is so bad its not even worth owning.
- Has owned it for a year - Still owns it - Still buying games for it - Still loving it. Speak for yourself; not everybody else.
Bubble for that. My sentiments exactly.
damn straight, love my wii u! its a shame about the lack of third party support, but every now and then a gem of a game comes out that simply has to be owned. i couldnt get by on the wii u alone, but it compliments my other consoles perfectly, it would be a tragic day in gaming if nintendo pulled support, and the sad thing is all the non gamer fanboys would probably think that was fantastic.
But these games and engine are very scable and can be released from smart phones to PC's... Yeah OOOOOKAY....
Just to clarify I know it wont look exactly the same but the games will still look good even compared to the Xbone and PS4!
The games on smartphones aren't the same games running on PC though. They're severely stripped down versions like Batman Arkham Origins on PS36 compared to Batman Arkham Blackgate on PSVita and 3DS. Games are developed on PC to begin with, and since the PS4 and XBO are basically modestly powerful mid-range gaming PC's it's easy to port and optimize on those console. Then you look at the Wii U and it's a bottom end at best (aka low end in PC in 2009), and you have to spend a couple million porting a game to Wii U, and taking out feature after feature just to make sure the game runs well, all for the hope of breaking 300k in sales. It's simply not worth it. You'd think that spending $5 million to port to the Wii U, selling 300k copies @ $60 would be a no brainer since you'd made $18 million. But the developer only gets around 25% of that so they're only making $4.5 million meaning they're losing money. It just doesn't make sense, and if HUGE franchises like Call of Duty are struggling on Wii U, why would they port something like Battlefield, Crysis, etc... over to Wii U.
@abizzel1 good points where did you get you're sources? How accurate are you about how much it costs to port games over? But the problem is these devs are complaining about power not about economics and money... Why is that? But Like I said very good points!
It comes off badly compared to PS3/360 unless you're a big Mario/Zelda fan.
Slightly Mad isn't having issues. Shin'en isn't having issues. Platinum isn't having issues. Ubisoft isn't having issues. SEGA isn't having issues. Criterion didn't have any issues either. ...That's because they actually try to build their games according to the hardware, and not watering it down to force-feed it onto the system. Ever heard of the little word called "optimization" ?
nintendo and those other publishers also arent making any MUST HAVE titles that appeal to their now probably 20-30 yr old fans that grew up with them. dont come crying to me when they add a catsuit to metroid and give it extremely basic looking environments. a little maturity would go a looong way with the hardcore and even MS/Sony gamers. if you dont believe me look at the zelda spaceworld gamecube demo from 2000. you cant tell me you would prefer to play wind waker if a zelda game like THAT was also on the market.
Ì loved Windwaker very much actually. You are implying that zelda would have been a better game because of its graphics. lol. "dont come crying to me when they add a catsuit to metroid and give it extremely basic looking environments." Oh yes when Nintendo added Tanuki suite to SMB3, Super metroid suddenly got all the kiddy visuals./s
@AKR Optimization? Yes, I've heard of it. But how about, "Worth the time of investment?" Why would a dev go through the extra effort and spend the extra money to make their game playable on a console that can't be easilly ported to as it is between the PS4 and the XB1? Especially considering that there just aren't that many Wii U's in households and recent third party game sales on the Wii and Wii U are lackluster.
The problem is most of the engines already built are there to utilize and most importantly cut costs with development for PS4/Xbox/PC. It's not to say they couldn't, it probably just costs more to port.
@ARK Slightly Mad isn't having issues. Project Cars is going to be running on it's lowest setting, and hopefully high settings for weather. Slightly Mad Studios are a new independent developer trying to make a name for themselves, so they need to be as many places as possible, so they picked all the new consoles to get a jump on the early fanbase they provide. Shin'en isn't having issues. Nano Assault Neo is a twin stick shooter, and you're playing on a stage the size of a Wii U in-game. It's no more impressive than Super Stardust HD on PS3, and although it has much better textures, Super Stardust is running 720p @ 120fps. Platinum isn't having issues. Bayonetta 2 is a PS360 game technologically speaking on the graphics / physics side of things. The Wii U shouldn't have trouble with it. Ubisoft isn't having issues. And their Wii U versions are on par with the PS360 versions, and as soon as PS360 support drops we'll see how many Wii U ports continue to happen. SEGA isn't having issues. Again's PS360 quality games. Criterion didn't have any issues either. Again PS360 quality games. You see the point. Most developer are done with the PS360. They've spent 7 - 8 years programming for those consoles. They've upgraded their engines, and they're ready for a new challenge. The Wii U is taking a step back, and as I said about 2 comments up from here, the profit margins for the Wii U isn't worth porting a game to if it's not going to make it's money back. Ubisoft has ported Assassin's Creed to 6 different consoles, they didn't care if the Wii U version only sold a couple hundred thousand, because they were in so many places to begin with. Same with COD. When PS360 support ends, we'll see just how many developer stick with making Wii U versions. I'm telling you now, it's going to be a big drop off.
There are no so called NEXT GEN GAMES, but ok. How did your so called NEXT GEN, change any FPS? How did it change RPGs? How did it change Sports games? There are actually no new things in the games itself, only the amount of pixels is higher and it looks slightly cleaner. I know that, because I play on PC, on PC we dont have "NEXT GEN" but still get all the so called Next Gen games. On PC the games simply improve, but there has not been huge steps forward so that a shooter from 5 years ago aint just as fun and thought thru as one that gets released nowadays. You guys simply use the term next gen for something it doesnt mean and something not even the Xbox1 or PS4 deliver, but ok, run the fanboy train.
@Chrischi1988 Those are games still operating at "current-gen (PS360)" performance. Something like the Witcher 3 can't be done on Wii U or PS360 without massive drops in quality to the games presentation, resolution, framerate, and graphics. While those aren't what make a great game, they are what makes an immersive game especially for something trying to tell a story. From your comment history you have an older PC since you've said it can't run newer games at 1080p, but can at 720p. So my question to you is why are you even asking this question. You most of all should know the technical limitations of the Wii U, and you know what I meant when I said the Wii U is running PS360 quality games. You can't take The Witcher 3, and slap it on the Wii U and expect it to run like a High End PC, a PS4, an XBO, and you're even hard-pressed comparing the Wii U to a low end PC like a 6670, 7750, or Trinity APU or greater. People are in here saying "with optimizations it can run on the Wii U" like it's going to be just as good, when it's not. I'm not arguing that the Wii U can't handle games, I'm just saying that developers have to choose their battles when developing on Wii, and if they don't want to program for Wii U due to weaker hardware, and potential lack of sales, then that's what's going to happen. And if they do decide to make a Wii U version then it's not going to be on par with the PS360 versions or slightly better, because the hardware in incapable of doing what the PS4 and XBO can do.
I was talking about my old pc in that comment, but ok. It is about the gameplay, you guys act like you get some kind of eye cancer when watching a wii u game and thats not the case. Good games dont have to look like super realistic. We are not talking about differences of 16bit games to 3d games. We talk about the same engine running on lower settings, which is perfectly possible. And then we have gameplay, which will stay pretty much the same or improve or worsen thru input differences. It not like a game running at 720p cannot be fun, just because it can run better somewhere else, if that would be the case, then all should get good PCs.
@Chris Which brings me to my main point. These developers are done with making PS360 level games. They want to push new hardware and higher end PC's. The Wii U can't compete here, and the developers risk taking a loss on spending a couple million to port a game to Wii U only to get around 300k sales. I simply responded to why those developer @ARK's list of developers as to why they're not having problems, and that's because they're either making PS360 games still or they're not making "Next-gen games". Slightly Mad were the only ones who aren't making a PS360 game, although Project Cars was coming to those consoles at first. Every other game he listed could easily have come to the PS360. 1. Unfortunately for Wii U, PC gaming is moving to the next level, and you can't simply port them over to the Wii U on low settings and call it a day, whereas the PS4 can accept Medium - High settings, and the XBO a combination of Low - High settings. Current Cross-gen games like Sleeping Dogs, Tomb Raider, etc... are all easily playable on the Wii U like they are on the PS360. But, the majority of AAA games are starting to demanding levels of games like Crysis and Metro as an entry line for development, and you think developers are going to want to port games that big and demanding down to the Wii U. The Wii U is going to struggle since even low-end APUs like AMD's Trinity are STRUGGLING with games on that level in 720p with low settings. Then you have to reprogram CPU task on Wii U, since Nintendo decided to go with Power PC CPU. No one has time for that, no one wants to deal with that, especially if your game is only going to sell 300k copies. That was my point. Wii U 3rd party support is about to dwindle as soon as the PS360 support ends, due to those reasons, it simply won't be able to handle next-gen ports. If a game can't be nearly dragged and dropped on the console at low settings, no one's going to bother. The only 3rd party games you're going to see are cross-gen games, games that aren't very demanding, and 3rd party Wii U exclusives, and the first 2 will dry up significantly by the end of 2014 since PS360 will be on their way out the door (360 is all but gone, surviving solely on multiplats now).
Devs won't spend time, resources, and money on optimization when the end product isn't going to sell. For Wii U ports, they want a quick and easy way to try and generate more sales from the same base code.
Sonic & SEGA All-Stars Racing sold best on Wii U. Rayman Legends sold best on Wii U. Need for Speed Most Wanted U sold more than the PC version. ... It's not that third-party titles don't do well on the system, you know? It's the quality of the title. Developers think that just doing a quick-and-dirty port "because it isn't going to sell well anyway" - is a justifiable reason not to put any effort in; but how and WHY do you expect people to buy a half-baked product, well knowing they're getting robbed? That doesn't make any sense. Yes, it's a gamble when you put all the effort in it and it falls below expectations - but you're only asking for a sub-par outcome if you decide to put a sub-par product in the first place.
Ports on Wii U can be great if devs werent so lazy.
anonymous devs are reliable anything anonymous isn't reliable If you are to scared to say who you are then don't speak
For those whose minds aren't like sheep the bulk of this article is from the Eurogamer article that was quickly discredited as far as being current day accurate.
Yet the PS3 and Xbox 360 are getting these same "next-gen" titles? This article is trash, another random secret developer.....ZzzzZZzzzz
The PS3 and 360 gave much larger install bases, so the potential to make a profit is higher.
"Wii U Comes off Badly When Compared Against PS4/XO, Porting Next-Gen Titles Just Doesn't Work" - Exactly where in that title does it talk about making money? They said porting titles "don't work" Not the "potential profit" isn't on Wii U. Nice try though.
In that case, the answer is still simple, and still comes down to money. They already have engines they can use on last gen systems that will work for these games, so there's no need to spend money developing a new one, particularly when that investment isn't guaranteed to party off because- get this- the Wii U has a smaller install base that doesn't really by third party games anyway. Cost versus benefit, friend.
No, you don't have any reading comprehension skills and are trying to make it about money, when the article wasn't about that. once again, nice try friend.
Everyone blames the Wii U's troubles on its "bad" specs, but I have a feeling that if Nintendo released a brand new console next generation with the best specs anyone's ever seen, people would still find new reasons to hate it. "It's too complicated, nobody wants to develop for it." "It's only for the Nintendo audience." "Specs don't matter, tbh." ...sigh
Funny, recently the developer for the game armillo said that the wii u was pretty close to the PS4 and Xbox one. And he went into a lot more detail. And he wasn't anonymous. ...
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