Here are some of the game's first details:
? Fully titled Gothic 4: Arcania (as opposed to the previous subtitle Genesis).
? Story set 10 years after the third title and located on various southern islands, each having different climate zones and its own flora & fauna.
? Same as in previous titles, there'll be a hidden place (temporarily blocked by a magical shield/barrier).
? Weather changes, full day and night cycle plus the ability to temporarily cast a spell and change the time of day (e.g. from day to night when you need to slip past guards unnoticed).
? Aside few NPCs from the previous title, some monsters will have a fresh look (however, trolls look the same as in Gothic III).
? With the ability to climb and ride on beasts.
? Aiming for continuity, developers have gone through fan wishes on the forums and are planning on integrating some of them.
? Fully DirectX 10 compatible with advanced shader technology: standing under a tree, not only light will be realistically dimmed, but looking up into the sky, you'll see the sun behind partially transparent leaves.
Gothic 4: Arcania for PC, X360 and PS3 hasn't got a release date yet, it'll be done "when it's done" and won't miss out on this year's Game Convention.