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The Witcher 3 Dev: "Fairly Close" To Maxing PS4 and XBox One; PC Gamers Should Save for an Upgrade

The Witcher 3: Wild Hunt is one of the most anticipated RPG of the foreseeable future both on PC and next generation consoles, and CD Projekt RED's Co-Founder Marcin Iwinski is pretty confident in the ability of his studio to deliver fantastic graphics getting close to using up the capability of the PS4 and Xbox One and pushing your PC to its limits.

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_QQ_917d ago (Edited 917d ago )

Near maxing the new consoles already?!? well i guess that familiar PC architecture doesn't take much to figure out.

The_Infected917d ago (Edited 917d ago )

More like close to maxing out what they know now. They will find areas to improve on and more power to unlock over time.

_QQ_917d ago

That must be why they said they were close, a bit left to discover.

XtraTrstrL917d ago

Yeah, they are basically just crudely maxing the hardware out with their current engine that is not optimized to the fullest for the potential peaks of the systems with the type of SDKs and middlewares that'll be out for them in a few months/years. It's not hard to max a system out in that raw power sense. Maxing them out is not possible yet in the sense that most people would think of when you say you're maxing out the system. However good the game performs/looks when it comes out, trust that CD Projekt RED, Sucker Punch, Naughty Dog, and most other top dev teams will come out with software that'll blow it out the water not too far down the line.

Riderz1337917d ago

Yup...Mark Cerny = "Easy to learn, Difficult to master"

Rimeskeem917d ago

+ sony will unlock more power for them

WickedLester917d ago

Exactly! These devs need to preface statements like this with "Based on what we know about the architecture at the moment, we are close to maxing out it's potential."

Downtown boogey917d ago (Edited 917d ago )

That's true... I sort of 'bought into' these kinds of claims when I was younger but now that I'm actually studying programming I know that proclamations such as these don't really mean anything. Optimization is key, but it can't really be measured specifically

PLASTICA-MAN917d ago

If so, they better use the fur and hair technics on PS4 at least. tress FX 2.0 has those features and Crystal Dynamics managed to use it. The only explanation if they won't on either PS4 or AMD cards is that they got paid. By Nvidia to only use their exclusive APEX.

+ Show (4) more repliesLast reply 917d ago
Snookies12917d ago (Edited 917d ago )

I see where you're coming from, and yes they do know that architecture so it will be easier to utilize it to its fullest in no time. However, as The_Infected stated, maxing out a console is not the same as getting everything out of it. Over time devs will learn tricks and nuances that will help them make much better looking games in the next several years. This happens with every new set of consoles. Give it time, and in the coming years we'll see games that will probably blow anything we've seen so far out of the water.

It's the way the deveopers make the games, not the hardware they have to work with.
Kinda like how all humans are pretty much the same structurally, but you see athletes in the Olympics doing things most normal people could never even attempt. It's all a matter of how you work with what's given to you. Whether it's hardware, the human body, or anything else. :]

stuna1917d ago

Yet someone disagrees! You're absolutely right. If people actually believe a 3rd party developer is about to max out either machine quicker than the console maker 1st party developers, you have got to give me some of the stuff you're smoking! It's not going to happen.

Even Cerny himself said that the PS4 has been built upon layered technology, meaning although the development tools make it easy to code and developer for, it's hard to master every nuance of the machine.

A accurate discription in my opinion would be how a onion looks when it's peeled and then cut, you'll see how it's layered all the way to the core.

teflontactics917d ago

Inefficient code will max out specs much easier than efficient, streamlined code. I've got no worries regarding the fact that it's only going to get better, no matter what the developers claim at this point.

nerdeu917d ago (Edited 917d ago )

You read my mind and you spoke my mind. I only wish more people could realize this fact is a natural process of game development. Just look at the difference between Uncharted: Drake's Fortune and Uncharted 3: Drake's Deception. HUGE difference because ND learned to make their tools more efficient.

Same story will probably follow with this generation but only with the difference that developers might hit the bar a little faster. Let's say in 5 years instead of 7. But that doesn't concern me. Greatness (still) awaits! :D

Maxor917d ago

All the efficient coding in the world is not going over come the realities of the hardware. The PS4 is a system with an AMD 7870 inside it, nothing going to change that.

And maxing out a 7870 is frankly, easy.

wsoutlaw87917d ago

ya you could write code that maxes out a system after the first day, but what does that prove. Its not like there are devs just leaving out processing power because they cant manage to make a game to utilize it. This is just pr bs yet every article and people act like omg this gen is done.

Anonagrog916d ago (Edited 916d ago )

@Maxor,

"All the efficient coding in the world is not going over come the realities of the hardware."

I don't get the point you're trying to make here!

It isn't about over-coming what the hardware is capable of! That doesn't even make sense!? It's about realizing the capabilities of the h/w, having a clear profile of performance limitations, and trying to find optimal methods for utilizing it.

"And maxing out a 7870 is frankly, easy."

My definition of "maxing out" is seemingly different to your one.

Y'see, my idea of it involves an awareness of how data is transformed and massaged with the flow of a piece of high performance software. Some nice buzzwords for you would be "cache miss", "pipeline stall/flush", "lockless programming", "branch misprediction", "data-oriented design", "data/instruction prefetching", "principal of locality", etc., amongst plenty of other little gems; easy to list on their own, but something else entirely when designing high performance software and taking consideration of them all.

These have just been hardware-based things. What about logical optimizations, and what of API/Kernel costs? LoD-dependant processing? Mathematical approximations? We can even make processing simplifications to take advantage of human factors.

So, yeah, "maxing out a 7870 is, frankly, easy"?... hmmm, well, perhaps not! :P

+ Show (1) more replyLast reply 916d ago
dedicatedtogamers917d ago (Edited 917d ago )

Well, we do hear this "maxing out" rhetoric all the time every console generation, especially from PC devs. With consoles, there's a world of difference between "maxing out" and "optimizing".

Maxing out isn't too hard to do. It's tweaking the code and optimizing that brings you improvement.

Still, I'm glad to see CdProjekt using as much of the next-gen console power as possible.

MysticStrummer917d ago

If they're maxing out both consoles, the two versions won't be exactly the same. I'll just leave it at that.

DeadlyFire917d ago

Indeed. I believe they are just using raw code on the new consoles and still running the game unoptomized to a sense on the consoles. Games are likely to shift dramatically in another year or so with power. Especially with Laser scanned environments coming into game development 2015 and on forward. Now if they mix cinema effects into development with laser scanned environments. We could see some amazing environments.

There is also the potential question of if Sony/Microsoft locked out some GPU power to deploy later on in the cycle. Although I don't suspect that is the case.

AngelicIceDiamond917d ago

@Lopez Devs claimed they were maxing out consoles early last gen and games clearly continued to get better and better.

starchild917d ago

True, but games continue to get better on all platforms due to new graphical techniques and more efficient techniques. That goes for the PC as well as consoles. It's not due to some magical untapped console power the way some people imagine.

cannon8800917d ago

A game will only go as far as what the engine allows it to go. New technologies only make it better and better. I'm not worried about this one bit.

ooquis917d ago

If it happens PS4/XBONE versions are identical then in my eyes their credibility is out the window. Like with the news of Tomb raider frame rates. They should be careful not to dig a hole for themselves.

OpieWinston917d ago

Dude it's CD PRojekt Red....If the ports are identical it's because Direct X11.2 and Open GL do have a massive gap that will fill that Spec void.
CD Projekt Red is a hell of a lot more credible then most of these other devs...including first party studios.
You fanboys need to wake the fuck up and realize that you have NO FUCKING IDEA HOW THIS SHIT WORKS...SO STFU.

CertifiedGamer917d ago (Edited 917d ago )

If anyone knows anything about games and how development work then they would know that every game currently released on pc running on max the majority of time is running on 4 gb of ram. I think witcher 3 must be running at 4.5 or 5 in order to accomidate what console manufactures reserve for the OS allow them to use but by the end of this gen, I hope we will if lucky get to 6.5 gb of ram of the 8 gb of ram that systems the current gen has.

wsoutlaw87917d ago

people said the same thing every year last gen and the next year there was something better. It really doesn't mean anything at all.

andrewsqual917d ago

Says an experienced developer with Playstation consoles lol. Exactly.

OpieWinston917d ago

Says an experience developer...
Do you even own a PC? Have you ever played The Witcher franchise at all?
These guys are like the gaming dev gods. All this talk about "Indies are the future" from Mark Cerney and he didn't go to CD Projekt Red for approval...that says something.

They're like the only indie devs that produce a pure quality innovative AAA game without Publisher support.

They're experienced with Direct X...Not Open GL because Open GL is Sonys attempt at creating a graphics SDK that is as good as Direct X.

C-H-E-F917d ago

No, I don't believe it, Midway said the same thing about that game Stranglehold on the ps3 and look at the last of us??? HUGE GRAPHICAL DIFFERENCE, there will be software new engines etc. to come out to further utilize the consoles. They are close to maxing out their engine on the consoles i'll agree with that, maxing out the consoles this early , to say so is ridiculous especially when we all know you are utilizing the code for peak performance.

bryam1982917d ago

thats why i.dont like pc gaming every game that comes out you.need to upgrade unless you have a 2,000$ badass machine

listenkids917d ago

And we heard the same claims early into last gen, yet we produced games which trumped them 10 fold. Shit happens over time.

ShutUpDonny917d ago

I know nothing about programming, but I know that the engines, as they develop, get more efficient. It takes less power to render textures, physics, A.I. and stuff like that, so you can use the processing power on something else something else. They maxed-out the consoles with there current tools.

Muffins1223915d ago

Honestly its irrelevant,every game "maxes out" its power, it just depends on the amount of optimization they do for it,that is what makes the games on the system look better each and every year.I guarantee you we will see better looking games on xbox one in the future than this,same goes for wiiu and ps4.

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AceBlazer13917d ago

How bout we see some more games to compare before making claims like this.

SilentNegotiator917d ago

Because this comes from PR quotes and their prerogative is to make their game sound/look good.

spicelicka917d ago

Yea how many times have we heard this from every other developer last gen, for the past 5 years we've been hearing it lol. Yet the graphics keep getting better and better.

NobleTeam360917d ago

This is what devs said all last gen and we didn't see PS3 or 360 get maxed out until really late in their life cycles.

blackmanone917d ago

Far longer than just last gen I'm afraid. It is like every generation the devs forget they can optimize code. It is really nothing more then a sound bite and a way for them to get a free interview and promotion.

Still, Meh, anything the wither guys can do for more exposure, I am for it.

Vegamyster917d ago

X86 is much easier and quicker to learn then PowerPc/Cell architecture, mind you X86 isn't as good for gaming which is the trade off. Obviously the Xone/PS4 will improve but not to the same degree as last gen.

danny818917d ago

Devs will say anything to make sure theyre game sells. They wint max out the new consoles yet forsure

Ripsta7th917d ago

They always say that!! Lol then a year later it gets maxed again by a different Dev

beatled917d ago (Edited 917d ago )

they were "maxed" day one

bf4 is only 1280x720 on xbox1 and 1600x900 on ps4 and both console versions are covered in artifacts and jaggies

its 2560x1600 on my pc and runs great and is not covered in jaggies

ps4/xbox1 maxed day 1

will devs be able to create prettier games that what we have seen so far, yes!

will we see resolutions tank and performance get crappier still, yes!

ps3 and xbox 360 were maxed in the third year due to their foreign and purposely convoluted architectures,

The current gen machines are already near maxed because the ps4 and xbox1 are EXACTLY like pc's now....takes nothing to max them

Rhaigun917d ago (Edited 917d ago )

You seem to ignore the fact that new drivers and engines with a smaller footprint always come to fruition. Just a week ago, we got word that Havok has vastly improved and halved it's resource requirements for its newest iteration. But, no. That would disprove your ridiculous notion that there is no room for improvement.

During the seventh year of developing for the PS3, there were no secrets anymore. Everyone knew how the hardware worked at that point. Yet, The Last of Us looked better than any other game on the system. Why? Better coding and resource management created specifically for the platform it was released on.

s45gr32917d ago

Not just that but it took game developers to understand the architecture of the PS3. Now is all AMD based plus it has x86 architecture. So there's no learning of new code, architecture, even hardware except optimization. Meaning better looking games less videogame content, we're are the map editors, alternate paths, secret passages or doors. A game like "The Forest" can only be done on PC due to its horsepower and upgradeability. Meaning an open survival horror game from hunting food, drinking water, building houses, and either killing or running away from Cannibals. Were is Planetside 2 on PC schedule for PS4 but never coming like Outlast.

epoxe917d ago

"new drivers and engines with a smaller footprint always come to fruition."

HAHAHAHAHAAH ROFLMAO. Proof please?

Rhaigun917d ago (Edited 917d ago )

Proof? It happens every time a dev makes a new game with an existing engine. Just ask DICE about the changes Bioware made to Frostbite. Compare Mass Effect to Mass Effect 3. Same engine,better optimized. Even on my PC there's a noticeable difference. I didn't change to a better card. The code just got better. Hell, the game even runs smoother.

So, don't sit there and act like things can't get better with time. It happens every gen.

HighResHero917d ago (Edited 917d ago )

I agree with some of your comment, but they aren't EXACTLY like PCs.

windblowsagain917d ago

Stop talking rubbish.

How does BF4 on PS4 have artifacts,lol. Barely any difference from PC version. I play the PC version maxed all the time.

XB1 has jaggies due to 720p, and oversharping filter makes matters worse.

As great a game BF4 is, the game is covered in bugs, that should have been caught in alpha. Has awful clipping issues. Has only just had a memory leak that was taking some ppl's 16gb ram.

PC is lazy programming. If you don't know that. Then please don't talk about it. Brute force is used.

Games on PC should look x5 times better. But they cater for too large an installed base with various hardware. It does not help matters.