Sophie Halliday writes: Born from a successful Kickstarter campaign, The Banner Saga is a turn-based strategy game set in a fantasy realm which draws heavily on Norse culture. Developed by Stoic and the first of three planned titles, it is set in a time where there are no Gods and the sun is fixed in a perpetual twilight. The opening prologue explains that the story changes based on the choices players make. Indeed, this emphasis on narrative is underlined by Stoic’s Kickstarter campaign statement. The Banner Saga is pitched as a mature story, where maturity “means forming relationships and making tough decisions; not sex, violence and swearing.” As a character intones early in the game: “life goes on.” That is, until the cast of characters players oversee are relentlessly pursued by enemies known as the Dredge. Death becomes a frequent threat; decisions are tough because of their very real consequences.