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Submitted by revjessejackson 488d ago | opinion piece

Wii U Neglects Asymmetrical Gameplay

The writer describes issues Nintendo is having with living up to their asymmetrical game-play promises and highlights a missed opportunity they had in "The Legend of Zelda: The Wind Waker". He also offers ideas to correct this idea for future Nintendo ventures. (Nintendo, The Legend of Zelda: The Wind Waker HD, Wii U)

R00bot  +   488d ago
When the Wii U launched it had some great examples of asymmetrical gameplay. But... I haven't seen many games since then, first party or third party, that actually make good use of the asymmetrical gameplay possibilities of the Wii U.

I'd like more developers to make the most of the hardware, but they're free to do what they want. Just because they're not using the gamepad for asymmetrical gameplay doesn't mean they're not using the gamepad in a unique and interesting way.
revjessejackson  +   488d ago
I can agree with this, omission does not ruin games and after all it is their own creative product, but I still feel that Nintendo's first party should take the opportunities they already have to make the overall system that much more special.
NiteX  +   488d ago
I'm surprised SM3DW used the gamepad screen so little. After playing ZombiU I was really impressed with just how much fun the gamepad was to use. I think Nintendoland is the only game that really uses it for everything.
Neonridr  +   488d ago
Lego City makes good use of the Gamepad as well. W101 uses it a lot too, especially once you go inside buildings.
GotHDGame  +   488d ago
Deux EX, and Need for speed, Rayman show just how great the gamepad is. Resident Evil does a decent Job. Assassins Creed too. BOPS is freaking great. If you have a friend over you can both play online two separate screens same room.

Sure there are some games that don't use the gamepad much, but some of the ones that do, well I would not want to play them without it.
Neonridr  +   488d ago
yeah, Rayman was built with the gamepad in mind, so it really showcases it well.
Chrischi1988  +   488d ago
There are just to few titles on Wii U yet. The main problem is, that the games are not complex enough. Imagine a game like Skyrim, with an huge inventory, 10 or more skills at hand at every time and so on. Or just all MMORPGs, where you use like 50 skills at one time in the right order. There the Gamepad can really show off, what it can really do. I mean, I can think of so many practical uses for it, which would be a pain in the ass, if used on a normal controller. We just dont have games like that until now. I believe that is what X is for, because X seems to become a MMO game, with a huge world, a lot to do, many functions, a huge inventory a lot of skills and all. I believe that way, Nintendo tried to close the gap further between PCs and consoles.
revjessejackson  +   488d ago
Honestly I'm not surprised that SM3DW doesn't use it. It doesn't feel like it needs it, but there are plenty of other games where I felt that they missed an opportunity.

I hope they are able to utilize this feature better in their future releases :)
sorceror171  +   488d ago
The gamepad is the Wii U's key differentiator. (Yes, Xbone has SmartGlass and the PS4 has Remote Play but they are not a part of the base system a developer can just assume.) Nintendo *should* be emphasizing the hell out of it...
Chrischi1988  +   488d ago
Yes and dont forget the latency. The Gamepad has a lower latency then almost all TVs out there you play your games on. Smart Glass and the Vita remote play are known for their latencies and that is pretty bad, if you want to play a shooter game, where every tenth of a seconds = killing, or get killed.
Hicken  +   488d ago
SmartGlass and Vita are also known for their range, which tends to make up for the latency.
Chrischi1988  +   488d ago
What? Who cares for range, if because of that a game is not really playable? Latency is a huge factor if it comes to FPS games for example.
Saxrebel  +   488d ago
Yeah, the problem is they aren't.. I'm hoping that they have a buttload of titles in the works for it.
BosSSyndrome  +   488d ago
ZombiU really proved second screen potential to me, but since then, few games have really utilized it effectively. Hopefully Watch Dogs does it right.
Saxrebel  +   488d ago
Yes, ZombiU sold me on the Gamepad being something other than gimmicky. I'm looking forward to Watch_Dogs. Ubi said they were going to do some Wii U exclusive things, so I'm looking forward to it.
AWBrawler  +   488d ago
E3 better show a lot of games that use 2 gamepads and asymetrical gaming
Saxrebel  +   488d ago
I'm definitely hoping so too. That's one of the main features I'm excited for!

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