Family time is the glue that binds social relationships. It’s the same, in an odd way, for work commitments. The key is to find ways for games to fulfil that social obligation. One way is by the good old board game. Several game journalists have recognized that ‘game literacy’ requires a diverse set of experiences, including board and card games, which capture the abstract essence of many video game designs. Did you know many developers ‘paper prototype’ even first person shooters prior to development?
The great thing is that time spent on these with partners and children, and even the in-laws, hits that need/desire for gaming, while acknowledging quality time. “The family that plays together stays together!”