2013 MMO earnings show World of Warcraft needs to switch to free-to-play model

GameZone writes, "If 2013 is any indication, Blizzard must seriously consider adopting the free-to-play model for World of Warcraft. According to SuperData's U.S. digital games market update, revenue generated from free-to-play massive multiplayer online (MMO) games increased 45 percent in 2013. The free-to-play games category totaled $2.89 billion in sales in 2013, up from the 1.99 billion in 2012."

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