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A deep dive into the making of the eye-popping Star Swarm demo

GamesBeat's Dean Takahashi interviews Oxide Games' co-founder Tim Kipp about how his company used AMD's Mantle API to put up to 5,000 spaceships on the screen at once in the Star Swarm demo.

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venturebeat.com
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Tolkoto1421d ago

I always like looking at these elaborate space games more than I like playing them.

Sadie21001421d ago

Haha, I was thinking the same thing. Looks cool, will never play.

deantak1421d ago

interesting that technology will deliver more than game designers can use and more than gamers will want.