GamesBeat's Dean Takahashi interviews Oxide Games' co-founder Tim Kipp about how his company used AMD's Mantle API to put up to 5,000 spaceships on the screen at once in the Star Swarm demo.
I always like looking at these elaborate space games more than I like playing them.
Haha, I was thinking the same thing. Looks cool, will never play.
interesting that technology will deliver more than game designers can use and more than gamers will want.
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