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New Sunset Overdrive artworks - Xbox One exclusive "is not an MMORPG"

There remains precious little to say about Insomniac's gaudy, gory Sunset Overdrive, but we do have a few new concept artworks to chew over. They're new to me, anyway. Additionally, community web developer Tim Salvitti has clarified that the game isn't, in fact, an MMO, though it does have some rather impressive-sounding online features.

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1425d ago
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1424d ago
nategrigs1424d ago

I don't see how that would be possible. We don't know anything about it yet.

3-4-51423d ago

initially I was excited....but we haven't seen much of the actual game and I need more details.

I like the potential art style though.

lsujester1423d ago

I do, too, as long as they don't pull another Overstrike.

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Neoninja1425d ago (Edited 1425d ago )

Well some info is better than no info.

"Adding or changing weapons based on what players tell us is an opportunity we haven't really had during the current generation. Because if you want to put out regular updates, you have to jump through a lot of hoops. So our intent is not to just to offer new weapons, but new gameplay features that change up the environment."

I love developers that will listen to fan feedback to improve and add on to their games.

The only thing they need to show now is some gameplay. Even if it's only 30 seconds.

maniacmayhem1424d ago

Very, very curious about this game. I love that it's bright and colorful and not some war torn, dark, depressing type of shooter we always seem to get nowadays.

Hopefully all the gore and blood will be comedic like Evil Dead 2 in a way.

H0RSE1424d ago

I'm a fan of color as well, and it can be used to create "war torn" dystopia, like in Borderlands. Videogames that look like videogames, isn't a bad thing...

The visuals in this game remind me of Fortnite.

1423d ago
Belking1424d ago ShowReplies(4)
mhunterjr1424d ago

The premise behind this is intriguing. Nothing spells replayability like a constantly changing world. But there's so much still unknown. I hope they give shed some light at e3

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