Tomb Raider dev Scott Amos explains how the "failure" comment is now behind Square Enix, thanks to leadership and strategic changes.
I loved Tomb Raider, glad to see Square acknowledges the potential of this franchise!
I do as well. It was dismaying to read the comments of the game being a "failure"; I'm glad they have changed their minds on that, as it was a great game.
Agreed. Square has been suffering on the corporate side of things for years. I really hope this shift sticks and we see a smarter policy going forward.
It's a good thing Square Enix acquired Eidos, being that their IPs and developers are the only ones consistently putting out releases of note as of late. If Square goes down, taking Eidos with them . . . I am not going to be too happy.
It would be a shame indeed, they have a great portfolio.
I'd be pretty bummed out if a veteran like Tomb Raider was abandoned. This is a game that has gone through so many ups and downs - especially when Core Design was heading the originals. It has a lot of potential and I think I found a new appreciation for Crystal Dynamics when they released the last Tomb Raider. Hadn't enjoyed a Tomb Raider game that much for ages.
I wonder when we can expect the sequel?
Yup. I was thinking the same. Re-launch is cool, but I already got the game. I am more interested in a sequel. On a second thought, if they do the upgrade thing for 10 bucks on the PSN, I might get it to beef up my PS4 library. Otherwise, I'll stick to my "last gen" copy. No fun paying full price for almost the same game twice.
I'd do a $10 upgrade in a heartbeat. But it's unlikely. When the game gets down to about $30, I'll pick it up despite having the PS3 version. I want the improved version and the additional comic content, and I won't lie - a part of me wants to show my support for the reboot and new angle. I'm not one to besmirch portrayals of women in video games (e.g. I have no problem with the Dead or Alive ladies, etc), but I really like the approach they took to the new Lara. It's refreshing to see a different kind of character.
@ Alethian Yep, for $30 no doubt I'll grab a copy. But $60? No way. I got multiple gaming systems and new games are coming for them. So, I'll wait for the price drop. If u get the game before me, be shure to tell me if it worth the wait/money. :)
Probably in late 2015.
I think that the sequel will be something wondrous
TO bad this PS4 and Xbone edition will fail cause no one in their right minds is paying for an old game premium prices. Besides no new work was done, we all know that when a game is created, it is created in the highest resolution possible then toned down for the platforms they are going to be shipped to, for example Mirror of Fate for the 3DS. They didn't remaster that game for the home consoles, that game was already made high definition and then miniaturized for the 3DS. So, just cause you dusted off your code and shipped it to the PS4 and Xbone salivating at the thought of cashing in cause its a barren wasteland of no games, that's pretty shitty. That game is $25, maybe $30 not $65 no matter how much natural hair and sweat beads are on her glowing "Twilight" skin.
They probably aren't marketing to those who bought it last gen. There's ~7-8 million next gen consoles out there. If even half of them have Tomb Raider, that's half that might buy it. And that doesn't include the new console purchasers or the big Japan release. They can probably expect several million next gen sales in a pretty reasonable time frame (~6 months), even at full price. Let's not forget that it sold 3 million at full price in less than a month. This is a popular game, and loads of people don't have it. Of course, my comment is just informed speculation - I'm not saying this will happen. But I really wouldn't be surprised if it sees a good launch.
With Thief, MSG, Infamous and Catlevania in the horizon, I would be VERY surprised if this game sold anything worth putting on the books. \But I am not concerned, this is a marketing ploy, no work was done new here. This work was already done. This was meant as a cash grab. Those people that bought new consoles are early adopters, these folks all had Xbox 360 and PS3 (or the vast majority did) Whoever didn't pick Tomb Raider up at launch last year, begged borrowed or stole it.
That may be true (that it's a money grab). But since I don't have a view into their studio, I can't agree with that out of hand. It appears as though they've done work on it, work that moves beyond the PC version. Just a few examples: new character model, optimized TressFX, new particle effects. Are these worth $60? Not to me. But perhaps to others, especially to those who are big fans of the series or haven't bought it yet. And if it's a cash grab, I don't mind that. They want more money, and this money will be invested into the next iteration in the series. Really, I don't have any chips in this game. They can charge what they want and the market will respond. If they don't sell it, they'll reduce the price. Is it a "rip off"? Not to people who really want it or haven't played it yet.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.