A guide on how to create amazing stories. Games with good storylines tend to stand out like a gem, because it's such a rare feature in games. This post aims to shine some light on this topic for game designers.
Heavily disagree with the Persona 4 example. The writer seems to be unaware of RPG conventions and does not realise that "telling" pretty much crops up in almost all games of it genre. And the use of dialogue to convey themes isn't inherently a bad thing. The Metal Gear series is already proof of that.
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