Respawn: Titanfall "AI Is Processed In The Cloud".
after what we have seen of the AI is that supposed to be impressive?
Lol, this cloud bit again. Seems like the lack of player count, lack of proper graphics and resolution were lost in the cloud. They need to send goku on flying nimbus to retrieve them
Counter Strike 1 custom games had AI from dedicated servers.10 YEARS AGO. LOL PS3 and Xbox 360 already had games that had AI from server. Now they are just trying to use cloud as jargon to make it somehow impressive. Dedicated servers good, but everyone else have it. That includes Sony, EA, Activision and etc.
Yeah the AI is pretty bad. The AI, lack of knowledge of game modes, and number of maps still have me on the fence with this game.
I have the most ingenious idea, lets wait until March when the final game is released and then it open season. You guys sound stupid basing all of your opinions based off an alpha build they probably used at E3 or before. If you don't believe Microsoft has the cloud feature available you are just in denial, especially when you all actual believe in ps now.
lol the jealousy is strong in yet another Titanfall thread. As usuall many want to jump the gun and downplay the game as if its releasing tommorrow lol the whole point was to test the backend infrastructure and fix bugs nothing more. Still the leaked vids demonstrate that the game is fluid, the gameplay kicks azz, but of course once again the haters want to insist leaked test gameplay is meant to reflect the final product, based on player feedback the AI will be much better, plus we haven't seen all th AI as Respawn said there are different types= it will only get better from now to the full blown release, yet all those with hands on love the game already. That said, continue the desperation it's pretty comical watching all the "Try Hards" led by NewMonday/Maria.
Cant wait for Titanfall, it going to be a great game! some people from school are getting X1's just for Titanfall lol
Hate on what? All the bashing on TitanFail may not be just Sony fans. The game is coming out on 360 right? Ok then! What you put out is what you get! Fact #1: "The Cloud" suppose to be revolutionary (base on PR) therefore, why do we have to be stuck with uncontrollable AI that can hamper your strategy while playing? Fact #2: 6 vs 6 might be acceptable on the 360 (last gen) but yet it's the same for Xbox 1, and PC which is next gen? Being controlled by EA is just another fail. Don't get me wrong, I'm getting this game for my 360, but I'm just not keeping my expectations high!
"The reality is that with the AI being cloud based it means the AI will constantly grow smarter and get better. That is what it does in Forza 5." Reality is that it may or may not do that. This is a completely different game from a completely different company.
If the cloud or AI is supposed to be a selling point it certainly didn't work for me. Game looks fun but some design decisions are simply ridiculous ...just make it 12v12+ without any AI and I'm sold.
@Edonus Read this http://n4g.com/news/1440693...
None of this contrarian BS matters. The game is fun. I haven't yet met anyone who has played the game and not completely loved it.
the best ai in a cloud is lakitu from mario bros man i.remember when i.was a.kid how i hated it when he throw a spike on top of me lol microsoft should hire him so he can show them the real power of d clouds
Is there any technical reason why they can't provide more than 6 vs 6, or is Microsoft just trying to peddle the cloud and insist publishers who have signed contracts with them support it? I'm sure people would prefer to have a larger player count than AI that is lackluster, at best. But here there is no choice. They simply cannot provide people the option to have larger player count modes? Or they just trying to find the right balance using the cloud? The game is not visually demanding, so it really doesn't hold much weight. Why can they just not let players take control of the bots, and battle it out?
Jokes, why would anyone be jealous of Titanfall? I'm serious here. You know that this is Call of Duty with mechs, and you also know that in 2 years you're going to be complaining about how it hasn't changed just like Call of Duty. Who's jealous of a game that processes AI through a network with a latency problem? How can AI being processed through "da klowd" be in any way a good idea? You know you're going to see many instances of AI controlled characters just standing still waiting for the cloud to process their actions right? So who's jealous Jokes? Because I'm not. If I wanted to play a mech game, there are better ones that are older than Titanfall to play. If I wanted to play Call of Duty, I'd shoot myself. Don't mistake people criticizing this game for wanting it. We have enough to choose from, we don't need Call of Duty Reskinned. Pfft, jealous. Yeah, ok. /s
Jokes - Why does someone have to be jealous just because they don't like something? your pathetic "sometimes" You telling me I'M jealous because I have no interest in Ryse, Dead Rising 3 or TitanFall? i'm also not interested in Killzone 4 or inFamous Second Son so what now?
Truefan1 and jokesonyou... Most are not bashing the game, they are bashing the PR. I bash the PR because of the gullible people like you who believe it. This is only dedicated servers as we have known them since the 90s even. Maybe even earlier. I want to play titanfall, but I also want this ploy to stop our prove us wrong. Thus, our heavy skepticism. Edit: I also realize this is a moba, and the ai are cannon fodder, which also has me skeptical in fps terms.
you people can discuss all the negative and be critical, while loving all the PS4 games. Go play KillZone with essentially p2p with proxy servers. Us others on Xbox One excited about Titanfalls will enjoy it come this march. Full dedicated serverf, and no P2P with proxy server crap masqerading. Powah of the cloud baby!
@nukeitall: Nah, we'll be too busy playing good games the way the devs actually wanted them to be on consoles rather than making compromises and using a high latency network to create unresponsive AI, all while having our own dedicated servers (because dedicated servers have been a part of the PS3 since launch and are nothing new) and actual first party titles to choose from. Enjoy the bread crumbs you're given though, it's all you.
You give Miku a bad name.
Lack of player count? Whats wrong with 6v6?? Titans fighting anything more would get overwhelming. Cod is 6v6
What is the resolution of this game? How many players can play in a match? What if my internet goes out, can I still play?
The AI's heads are in the cloud, this explain why they are terrible.
"Bu but it'll get better!" How is the AI going to get smarter if its based on players actions and players are spending a lot of time going around using what little strategy is required for unresponsive, brain-dead AI?
What about pc?
Also uses the Live cloud. People are saying the AI is unresponsive, but these are infrastructure tests. It's quite possible the AI are one of the things being tested. They could just be data-crunching to see how frequently the AI can poll the environment or just how much data they can crunch in the decision making process. I'm not saying the AI will definitely be great, but there is just no way you can see it will definitely be bad either.
The AI are unresponsive because of the cloud and that's it. What else do you expect from a high latency network?
Sigh it's DragonKnight. Quick question, are other players responsive enough for you? AI hosted on the server will be subject to less latency than a human opponent, so if you really think the latency makes the AI inadequate you should probably avoid online play altogether.
Not one bit. Touting that the AI is produced in the cloud is still so gimmicky but not surprising since MS is paying people just to say nice things about Xbox One. That's not kool or acceptable. Wonder how many of these guys are getting paid like I always suspected? http://m.youtube.com/watch?...
Someone knows where to get a job like that? I could use more money. ^^
After all this news about MS paying Youtube people for mentions, I will never ever believe any Youtuber he says good things about the Xbox One. And will unsub them if they do.
I don't think you trolls even know what you're talking about. Just wait for the full game to come out before you start your mentally ill troll bouts. The beta was for catching bugs for goodness sake, wasn't designed to give the full experience hence the barebones build of the game.
My question is do they want 60$for online only game . Not worth it. And how do they have it on preorder is it going to be disc based or online download codes
So the AI in the alpha were not connected to the cloud? MS fans should hope that's the case.
there not even telling you the cloud is all mighty, he literally answered a question to a article link about the ai which was so off. Whoever wrote this is just trying to destroy respawn imagine.
Number of Jokes on You comments on N4G is relative to the number of positive MS articals on N4G. Not seen him as much this gen, Ignorance is bliss i guess. If Balmer shat in his living room he'd find a silver lining. You got to tell me how you got on their payroll. On topic Titanfal looks good might need to upgrade though pc is a bit old.
exactly what i was going to say lol , they should have just not said anything at all really , it would have been better that way.
I'm going to count how many ai is on my ps4's screen in assassin's creed multiplayer then be like, "I'm pretty sure it's cloud powered."
Lots of misinformed people in here when discussing the AI. The AI in Titanfall is supposed to be stupid - it has been talked about in numerous articles. One of their functions is to serve as cannon fodder so players have targets they can grind for points to earn there Titans faster. "They’re (AI) meant to serve several different functions. On one level, the AI characters are there as fodder for players who simply aren’t good enough to kill other player-controlled characters. They also serve as an easier way to load up on the experience needed to call in a Titan." - Justn Hendry, Respawn Entertainment; Lead Designer http://www.igameresponsibly... The AI are not functioning as "bots." They are not supposed to function as formidable teammates/opponents.
This game is awesome, everything i have seen so far has the next generation feel. . Im sure you want it @newmonday. http://rock.rapgenius.com/1... You are showing it on every single comment you have made in the last week. I cant wait for titanfall.
Have you forgot this is still in ALPHA development?
So AI will be 3 seconds behind noticing my incoming bullets? Free kills = Awesome.
When AI is run on the same network as the server.. It has less latency then a player does.. Good try tho ;)
@the_infected Its simple the AI has the host advantage as it is running on the host (dedicated server 'cloud'). However AI does need to be calculated, which ofcourse does take time and resources. So why use the cloud for AI (in an online game): Simply because its easier too create a larger amount of AI of higher quality, without needing to worry over local resources. Having the AI run in the cloud on dedicated servers removes the amount of (AI) data that needs to be calculated on home console and information send back and forwards to server (by different users). Which when using cloud happens on cloud (dedicated servers). So AI in cloud on dedicated servers have less latency than using p2p solution for the AI.
Sums it up well.. I think that's why so many can't understand how this will all work.. Because they are so used to p2p setups.. All the cloud means is dedicated servers with extra resources to do more then simply run the game world.. Nobody wanted to pay for the servers required, hosting the games were expensive enough.. Its why everything gets done locally.. Until now
http://n4g.com/news/1440341... Get your shit in order respawn
What the deuce? So server and cloud aren't the same thing or something?
i'd trust the company rather than the community manager in the whole aspect... maybe she was just referring to the alpha not utilizing the "cloud" also technically she never said it wasn't on the cloud could have easily been a missed question (the guy did ask two) and both were asked in a yes or no question
I honestly feel the AI is there just to cover the whole 6v6 thing. Can you imagine them trying to make trailers as impressive and "epic" like with just 12 players on the map. Tumbleweed just floating past a Titan with his legs up...
You apparently have never played a competition level match... Even at 5v5, (which was the limit for competition games I played) action can be intense and players still need to be aware of their surrounds, and this was in a game that supported 64 players. You guys can joke and high five one another all you want over the low player limit, but unless you have actually spent a significant amount of time playing in such an environment, your opinions are little more than s*** talking. If you want a skill-based shooter, low player count is the way you go, which is why comp matches are always low, usually 8v8 being around the highest. If you're more casual or the "adrenaline junkie" sort, who needs the extra stimulation, then by all means continue on your journey in your 32 and 64 player pub stomps. Seeing how virtually every single person who has played the game, including both players and critics, has had nothing but positive things to say about the game, coupled with the record breaking amount of awards it has received, the term "don't knock it till you try it" seems fitting here.
I hate all this talk of the cloud and the cloud
So even with the help of «duncan mcCLOUD» its still 6vs6, its simple amazing. Next Gen stuff.
All this AI cloud talk, it better be amazing and revolutionary, otherwise what's the point?
6v6 non destructable maps oh the power of the cloud is frightening :/
" lets wait until March when the final game is released and then it open season. You guys sound stupid basing all of your opinions based off an alpha build they probably used at E3 or before" The game is coming out in just over a month. Most if the core gameplay systems are already in place and they are testing through the alpha. You can't seriously expect major changes this late in the development cycle. Graphical assets are really the only thing yet to be fully inserted, everything else else including AI is nearing Gold status.
This is the only major exclusive game to hit the bone this year (as far as I know) and people will have to play it for a long time and will believe it will change and on release they will be the first to say it sucked because they deluded themselves! How many people are worried about infamious ss? none because its not a new ip and people know what they are getting!
This test isn't about making major changes to the game. This build is designated as alpha, meaning it is likely months old and is not feature complete. It was released only to test the network functionality. Looks to me like it's near the same build used at trade shows, minus a great deal of texture resolution. They would have made significant advances in many areas in internal builds since this build was created. Just because it was released a few days ago does not mean it's only a few days old. There is not likely to be a beta test as they are not looking for customer feedback about the features or balance of the game.
but what if they did with the AI something like the did with forza? took the key aspects from say the top 100 gamers overall or say your friends and implemented their traits and abilities into the AI.. it'd constantly change the AI throughout the game and would introduce some sort of random acts to it @djplonker halo 5 (although not confirmed is rumored to be by the end of the year), fable legends and quantum break are all to hit 2014 and depending on your taste and preference they could be regarded as major exclusives
Oh yeah forgot about quantum and fable although the fables series has gotten worse with every new game! fable oldest and best and what was the last one the xbla game or that kinect title?
It's less about expecting changes as it is about expecting content. The alpha did not have access to all the content available in the game, and players won't see it all till the game launches. @jackanderson1985 "but what if they did with the AI something like the did with forza? took the key aspects from say the top 100 gamers overall or say your friends and implemented their traits and abilities into the AI.. it'd constantly change the AI throughout the game and would introduce some sort of random acts to it." - that likely won't happen, because the AI is not meant to serve as formidable teammates/opponents. They serve their own purpose, and offering a challenge to players isn't one them.
In a video of the Alpha, the guy was playing, went into a room full of AI and he killed every single one of them and took very minimal damage. Some shit tier AI programming i'd think.
Just like everyone else is saying, with the cloud the ai doesnt stay the same like the other ai from generations ago. This cloud ai will adapt learning from other players over time. So the ai 2 weeks after launch will act much more like other players just like it is in Forza. Did I make myself clear or do i need to do some more explaining.
Hey hercules respawn said it doesn't, but anyway I'm up for a laugh, please make your incorrect theory clearer
I agree that Titan Fall should be judged upon release. PS Now is cloud based, and I have no issue believing that is a viable technology. It would make me extremely hypocritical to discount/discredit MS' A.I. cloud solution...and I've heard positive things about its use in Forza 5. So I won't :) *Edit I know it would only affect SP titles...But, what happens if the internet goes down? What happens to the A.I.? Will the Xbox One/PS4 CPU take over in that scenario? So many questions ikr lol ....but, I'm a little concerned both MS/Sony are perhaps too reliant on internet/server technology.
i thought they'd keep some data cached on the system to be deleted when necessary (xbox's self management)
The more video I see of the "grunts", the more I hate the fact that it's only 6 vs 6. This was one of my most anticipated game releases but the recent videos have me worried. I'll wait till I've played it or it's released to make a final judgement but Respawn are doing a poor job explaining why the use of grunts is a better option than just increasing the player count.
From my thoughts on the Alpha in a different thread: 9) Team sizes feel more than fine for this size map given the AI on the field as well. If it was just pilots then I would be definitely be saying this game could use more human players, however once you are start getting Titans on to the map you quickly understand why more than 6 a side would begin to degrade the experience. The mechs are big, and they do take up a large chunk of real-estate for some of the streets and pathways. Two or more mechs in the same area leads to a type of congestion that can be borderline not fun as everyone tries to navigate the streets. Unless they create some really open maps, which wont be terribly great for pilots on the ground, I don't see that player count changing much. My overall thoughts on this game are in a word: Glowing. Don't get caught up in the player count, I can assure you that you wont care once in a match.
When they first announced the player count, I was one who didn't really think much of it. Some games play better with fewer people. I don't really care that it's 6v6. What I don't get is the reason to have AI bots that are borderline retarded. It just feels like they're throwing them in there to fill the map without having it use up bandwidth/resources/etc. Don't you get mechs for getting points? Don't you get points for killing grunts(among other things)? Wouldn't there be fewer mechs if there wasn't so much cannon fodder? If it was, say, 8v8 with no bots, it would be harder to get so many kills so fast so there would be fewer mechs. If that's not how you get mechs, then I'm obviously wrong. Like I said, I haven't played it and I'll reserve judgement until I do but those are the questions running through my head when I watch the videos. They could even limit the number of mechs deployed at a time so it wouldn't be a clusterF. I just haven't heard a good reason yet as to why they need the grunts at all.