From the iAmXbox.com feature interview/article:
"Wiazowski is in charge of hiring for one of the biggest and busiest game studios in North America. Ubisoft Montreal employs over 2,400 people and the studio turns out triple-A titles like clockwork, being the only studio, in my mind, to do so without sacrificing quality. Wiazowski was kind enough to answer a few questions about what he and the studio look for when hiring new developers to work on franchises such as Assassin’s Creed and Splinter Cell. If you’re an aspiring developer or fresh out of game design school: Take notes."
IGN writes: "On September 11, most of the over 4,000 employees at Ubisoft Montreal returned to office in Montreal’s Mile End for the first time in three years. But hardly anyone seems happy about it, and many are furious at what they’re calling broken promises from Ubisoft leadership."
All this over working 2 days a week in the Office? Doesn’t surprise me coming from western developers.
“Montreal employees are expected to work a minimum of two days a week out of the office. "
Hmmm..I thought it was like this across Canada. My friends who work from home signed contracts saying that they would have to work two days in the office and rest from home. Guess not everyone is the same.
Meanwhile why the rest of everybody else has to go to work the old fashion way and deal with it. Certain office workers, I guess are so privileged, that somehow I’m supposed to feel bad for them.
I get that certain concerns should be addressed but most people are back to their work environments and a majority have never left. When I hear about these workers, who possibly make much more than me, complaining about an office. Probably they should check out the environment that a majority of people have to work in. Hint, it’s not some beautiful, convenient space, that’s for sure. Why I’m sure their offices aren’t a bastion of delights. There are much worse working environments.
Take a page from Insomniac’s book and see how much more productive their staff has been, being able to work from home these past three years. Also, speaking from personal experience, working from home has definitely been a boon for me as it has allowed me to save time and money from having to commute 3 hours total daily. Amongst other personal mental benefits, I’m giving my employer more work hours per day and it doesn’t bother me in the least.
Working from home isn’t possible for everyone of course. But if you have a job that can 100% be done remotely, I don’t see why that should be an issue with employers in this day and age.
why is it anyone's business how Ubisoft carries out its business with its employees?
This does not concern games and it's a big nothingburger.
MP1st talks to Ubisoft Montreal in this Rainbow Six Extraction interview regarding post-launch plans, why three-player co-op, and more.
Montréal police finally have a suspect for the Ubisoft Montréal hostage hoax back in November 2020, and he's spent a lot of time harassing the company.
Great read, especially for developing students!
Game making is definatelly an engaging career, ive dumped probably 100 hours into game maker (I learned how to code, so im not 100% ignorant to technical stuff), its really enjoyable and you can physically see every piece of work you do go into action, so its very rewarding.
The biggest problem ive faced is the battle between ambition and skill level. Its really disheartening when you have this vision of what you want, but when you go to do it, you just cant, somewhere you did something that isnt flexible enough, or you added too many variables and it just gets clunky. But its still great because then you wrap up that project and start a new one, but now you have a new, more efficient, more flexible technique to do the job.