"One can slam at the freeplay arcades.
One can also jam at the MAGFest concerts.
But rare is the time when you can slam and jam along with the developer Tales of Game’s (sic), the team behind the 2008 indie title Barkley’s Shut Up and Jam: Gaiden. The ToG devs were out in full force showing off Barkley 2 – their kickstarted sequel.
Funded back in Dec. 2012, Barkley 2 still has a ways to go before it sees release on PC, Linux and Mac. Even so, the team had a pre-alpha build of the game running on two laptops at their MAGFest booth… and then some. There was the cyberdwarf body pillow, which was hanging off a curtain like laundry being aired out to dry.
And there was a mysterious curtained-off area where a fellow only known as “The Wizard” was guiding attendees through the character creation process.
So needless to say, it was typical Tales of Game’s.
After trying my hand at it and getting repeatedly swarmed by mutated sewer creatures, I got to chat a bit with Barkley Gaiden creator Eric “cboyardee” Shumaker about the game and how the post-apocalyptic cyberpunk basketball RPG came about." - Patrick Kulikowski