How to make a turn-based RPG fantastic

Games in Asia: "The turn-based RPG genre is one of the most loved and hated genres out there, and for good reason. The games tend to have epic stories, beautiful cinematic cutscenes, and characters that you can never forget. Still though, these RPGs tend to have several pitfalls that make people stay clear of the genre."

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dedicatedtogamers1674d ago

Some interesting points, but I think turn-based RPGs are doing quite fine. Just to name a few recent examples:

Radiant Historia - not only a great story and great music, but a very easy-to-understand yet fun battle system.

Bravely Default - spins turn-based on its head by allowing you to "store up" turns or "borrow" turns from the future to pull off massive combos

Banner Saga - exceptional grid-based, turn-based combat with gorgeous graphics

FE Awakening - great turn-based combat with a great Partner mechanic

SMT4 - very strategic combat; one of the only RPGs where "throwaway" skills from other RPGs (like poison, lower enemy defense, raise party attack, etc) are essential

M&L Dream Team - turn-based combat with timed button presses for better results.

If anything, it's real-time RPGs that need an overhaul. Slash, slash, hack, slash, oooh a cutscene! Rinse, repeat.

kalkano1673d ago

Thank you. I don't understand how people can slam turn-based games, that keep your brain engaged, while defending genres that I could beat while taking a nap.

NihonjinChick1673d ago (Edited 1673d ago )

It depends on how well the turn based system is implemented. There are plenty of turn based RPGs that you could beat while taking a nap. In many of them, all you have to do is grind and mash the attack button. The examples that dedicatedtogamers give are games that know how to mix up the formula and still keep turn based combat fresh and exciting. You must be aware that isn't the case for all turn based games though.

GuyThatPlaysGames1673d ago

Last good turn-based RPG was FF7. End of story!

dedicatedtogamers1673d ago

LOL. So you're simply admitting that you're totally out of the loop when it comes to RPGs. Okay. Sounds good.

DanielGearSolid1673d ago (Edited 1673d ago )

"Forget about customization"

"Allow for customization"

Didn't you think that would look weird when you wrote this?

Any, as far as the speed units thing, you should check out Grandia

Hicken1673d ago

Grandia II is the bees knees! I wanna get my hands on a Dreamcast to play it again(the PS port isn't very good). One of the best examples of a turn-based JRPG I've ever played, and it has a solid spot in my top 5 JRPGs ever.

1673d ago
CLOUD19831673d ago

The "Addition" system from Legend of Dragoon, the AP/Combo system from Xenogears & also the "Tactical Arts" system from Legend of Legaia is 3 of the best examples of how u can spice things up & keep the battles interesting & engaging on a turn based JRPG, if the devs try a few things & put their heads down to find something fun it's not so hard to think such awesome stuff the prob is they don't even try nowadays to think something, they just give up & go straight up to action/hack n slash battle system where the best tactic to win the battles is to spam buttons like in an arcade game... that's one of the main reasons JRPGs go downhill the last years devs don't even try.