Sean Halliday of Pixel Gate writes:
''Microtransactions are becoming commonplace in a lot of videogames in recent years. They were once a key feature in most free-to-play games, but now they’re making their way into retail releases. Microtransactions have the ability to support or break a game, and it’s purely down to how they are handled that determines which side the swinging pendulum falls upon. The difference between how free-to-play and retail games offer microtransactions is that an initial investment is usually required. Retail games with microtransactions represent a potentially huge problem, especially if said game has a large focus on multiplayer. In that vein, enter Fifa 14.''