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Does Oculus Rift belong on Xbox One? Hands-on and CEO interview [OXM]

OXM's Edwin reflects on his time wearing a VR headset, and speaks to Oculus CEO Brendan Iribe about the possibility of Rift support for Xbox One.

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dirigiblebill1406d ago

I think AR will prove more popular than VR, ultimately - VR is too intrusive/expensive to appeal to people who aren't dedicated tech enthusiasts.

AliTheSnake11406d ago (Edited 1406d ago )

While playing with your VR headset. I will come behind you and I will rob your house and rub your wife and You will not notice a thing.

dirigiblebill1405d ago

Good to know. I'll make a note to put some fresh bear traps down.

SlapHappyJesus1406d ago

Not according to the creators . . .

dirigiblebill1406d ago

From the article:

"I can't see VR not showing up on a console," he says. "It's just going to, no doubt about that - whether it's coming from us or [the manufacturers]."

So I guess there's room to manoeuvre there.

its_JEFF1406d ago

@dirigiblebill what @SlapHappyJesus is referring to is an article where someone from Oculus actually said that the new consoles aren't powerful enough to use the Rift. So there might be some other VR headset heading to the consoles, but it may not be the Rift.

I personally don't have any, currently, interest in VR. That's probably due to my lack of ever using a Rift. But, I just feel like it would be very hard to play hours and hours using the Rift.

hellzsupernova1406d ago (Edited 1406d ago )

@its Jeff. No they said console was not flexible enough meaning current polices do you make it viable for oculus to migrate over. Money can change that though.

Eonjay1406d ago

"Does Oculus Rift belong on Xbox One?" It belongs wherever the developers decide to take it.

Pandamobile1406d ago

The new consoles aren't really powerful enough to give you a good, comfortable VR experience yet. You need more than 1080p at 60+ FPS to make it worth while.

creatchee1406d ago

The FPS display ability is arguably more important than the resolution. The only thing is that you need twice as many frames - 60FPS for 30FPS 3D and 120FPS for 60FPS 3D.

Bennibop1406d ago

Ps4 should be fine then!

andyboy131406d ago

I don't believe that is the case with oculus. Its done with a shader, rather than two separate frames. I'm not sure the performance impact of that shader but I seem to recall its not that large

Pricey1406d ago

@Ben

I think you annoyed them lol

Clunkyd1405d ago

Im pretty sure Sony will have its on dedicated VR headset for ps4.

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Scatpants1406d ago

since the screen is cut in half it really needs half 1080p twice, so It's not like its rendering a 1080p scene for each eye which would probably be too taxing for a console.

TheGrimReaper00111405d ago (Edited 1405d ago )

That's the dumbest thing I've read all day
3D technology works like this
2 FULL screens, one for each eye
However, each screen has a slightly different camera angle and this creates the feeling of depth and creates the 3D effect
So yeah, if 1080p, it would be 2 different 1080p screen

Scatpants1405d ago

Nope, Oculus Rift is one screen kind of like a tablet that plays a split image. You look through curved lenses onto it.

Volkama1406d ago (Edited 1406d ago )

Before the consoles were out there was all this talk of secret chips with dedicated functions. I suspected and hoped that one of those chips would be cleverly taking care of stereoscopic rendering without taxing the normal GPU function.

3D TVs are common place and the Rift has put VR firmly on the road map for some time now, I'm quite surprised neither console manufacturer really went for it. What we ended up with are consoles that can't even play 3D blu-rays :)

The consoles as they are will not be able to support VR without compromising elsewhere (ie hurting the standard image quality).

kingduqc1405d ago

This is so true, the people at Oculus rift are aiming 4k 120 fps for a great experience. Console can barely do 1080p 60 fps and probably will cut either res or framerate in the near future ause they are too week

Scatpants1404d ago

Oculus is not going to have a 4k screen and pretty sure 60fps will be fine. Still a tall order for most PCs

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MorePowerOfGreen1406d ago

more than any other platform(and PC enabled Kinect 2.0)

GarrusVakarian1406d ago (Edited 1406d ago )

"more than any other platform"

How do you work that out? Games on ALL platforms would benefit from this tech. Tech as great as this shouldn't be limited to a single platform. Let's hope VR takes off this gen.

Can't say it surprises me that you think it belongs on X1 more than any other platform though. You don't even give any reasons why, just a pure troll comment.

pyramidshead1406d ago (Edited 1406d ago )

Don't feed the troll. lol.

Pandamobile1406d ago (Edited 1406d ago )

VR probably won't be super big on consoles this generation. It'll likely be a big part of the PS5 and Xbox Two though.

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