OXM's Edwin reflects on his time wearing a VR headset, and speaks to Oculus CEO Brendan Iribe about the possibility of Rift support for Xbox One.
I think AR will prove more popular than VR, ultimately - VR is too intrusive/expensive to appeal to people who aren't dedicated tech enthusiasts.
While playing with your VR headset. I will come behind you and I will rob your house and rub your wife and You will not notice a thing.
Good to know. I'll make a note to put some fresh bear traps down.
Not according to the creators . . .
From the article: "I can't see VR not showing up on a console," he says. "It's just going to, no doubt about that - whether it's coming from us or [the manufacturers]." So I guess there's room to manoeuvre there.
@dirigiblebill what @SlapHappyJesus is referring to is an article where someone from Oculus actually said that the new consoles aren't powerful enough to use the Rift. So there might be some other VR headset heading to the consoles, but it may not be the Rift. I personally don't have any, currently, interest in VR. That's probably due to my lack of ever using a Rift. But, I just feel like it would be very hard to play hours and hours using the Rift.
@its Jeff. No they said console was not flexible enough meaning current polices do you make it viable for oculus to migrate over. Money can change that though.
"Does Oculus Rift belong on Xbox One?" It belongs wherever the developers decide to take it.
The new consoles aren't really powerful enough to give you a good, comfortable VR experience yet. You need more than 1080p at 60+ FPS to make it worth while.
The FPS display ability is arguably more important than the resolution. The only thing is that you need twice as many frames - 60FPS for 30FPS 3D and 120FPS for 60FPS 3D.
Ps4 should be fine then!
I don't believe that is the case with oculus. Its done with a shader, rather than two separate frames. I'm not sure the performance impact of that shader but I seem to recall its not that large
@Ben I think you annoyed them lol
Im pretty sure Sony will have its on dedicated VR headset for ps4.
since the screen is cut in half it really needs half 1080p twice, so It's not like its rendering a 1080p scene for each eye which would probably be too taxing for a console.
That's the dumbest thing I've read all day 3D technology works like this 2 FULL screens, one for each eye However, each screen has a slightly different camera angle and this creates the feeling of depth and creates the 3D effect So yeah, if 1080p, it would be 2 different 1080p screen
Nope, Oculus Rift is one screen kind of like a tablet that plays a split image. You look through curved lenses onto it.
Before the consoles were out there was all this talk of secret chips with dedicated functions. I suspected and hoped that one of those chips would be cleverly taking care of stereoscopic rendering without taxing the normal GPU function. 3D TVs are common place and the Rift has put VR firmly on the road map for some time now, I'm quite surprised neither console manufacturer really went for it. What we ended up with are consoles that can't even play 3D blu-rays :) The consoles as they are will not be able to support VR without compromising elsewhere (ie hurting the standard image quality).
This is so true, the people at Oculus rift are aiming 4k 120 fps for a great experience. Console can barely do 1080p 60 fps and probably will cut either res or framerate in the near future ause they are too week
Oculus is not going to have a 4k screen and pretty sure 60fps will be fine. Still a tall order for most PCs
more than any other platform(and PC enabled Kinect 2.0)
"more than any other platform" How do you work that out? Games on ALL platforms would benefit from this tech. Tech as great as this shouldn't be limited to a single platform. Let's hope VR takes off this gen. Can't say it surprises me that you think it belongs on X1 more than any other platform though. You don't even give any reasons why, just a pure troll comment.
Don't feed the troll. lol.
VR probably won't be super big on consoles this generation. It'll likely be a big part of the PS5 and Xbox Two though.
Will the sensation of wanting to throw up keep this thing from catching on?
I thought that was only affecting a small percentage of the users rather than a common problem?
Please read the article. Its the very first thing they mention. The very first thing. It goes on to say: "Oculus Rift's motion sickness issue is manageable, but right now - and bear in mind that the technology is in a state of rapid evolution - it doesn't appear to be entirely fixable." So again I ask, will the sensation of wanting to throw up keep this thing from catching on? Can anyone think of a way of alleviating this?
I did read the article. I figured that was just the interviewers experience as other gaming sites have used oculus rift and remarked that while some users do experience motion sickness it all depends on the user themselves and seems to be relatively small
The Crystal Cove prototype has rectified many of the issues that caused motion sickness with the original. Higher res + low persistence screen + high frame rate + low latency position & rotation tracking = optimal VR experience. Consoles will likely struggle with many of these aspects. High res is taxing on consoles. High res and high frame rate with decent graphics is extra difficult.
Oculus in my opinion, deserves to be available on every 3D graphical device. Not just on one exclusive device.
Sony have their own equivalent so wouldn't make sense to allow oculus rift on the playstation. Then again if it got big it'd be money in the bag so they might just
Yeah they do and apparently it's garbage. In comparison to the Rift at least.
Microsoft doesn't have the money. Nobody does. These guys created the Oculus out of love for the technology. It will remain on PC only. I guarantee it. They welcome competitors, as well. Sony has their VR headset in the works. Shuhei has talked to Palmer on a few occasions. I think a certain respect exists there. I imagine Microsoft is working on a VR headset, as well.
it belongs to meeeee!!
Personally I can not see it ps4 or xbox, I do believe sony are developing a headset already and Microsoft will develop something to work with kinect where they can make money not a third party, but they will wait until oculus and sony hit the shelves before committing
I wouldn't buy an Oculus Rift to pair it with Xbox One.
Umm, No. Due to some very bad technical issues.
Well from what I have seen and heard from many gamers using oculus is that you need a good graphics processor to keep it pretty high up in frame rates because its having to render two screens at once. Many have said that when the frame rate drops it cause a very irritating out of sync effect that throws your senses through a loop as one eyes screen is rendering fps differently than the other. If you wanted this on the consoles they would have to dim the games down to almost half of the specs they are running currently to prevent this. I have a gtx 770 oc gpu and I fear that even it would have trouble with mid to high settings on barebones Skyrim so I would be forced to cut the settings back almost to low just to keep from wanted to slap my own face on taxing areas. I do wish that every platform could have one but I think for the next year or more they will have to evolve the tech to make it more compatible with the apu's both consoles have. Maybe they might be able to trick the gpu's into rendering both eyes as one screen instead of separate? Idk for now it's a waiting game.
I hope these guys can do it on there own, but its a tough business without a significant brand/backing.
Well, they're the number one VR brand right now with a recent $75 million in investor backing, so I think they've got that covered.
Hmm, I should invest in Dramamine stock for when this thing hits the masses ;-)
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