Xbox One & PS4 architecture 'makes the development process easier'

In what continues to be an interesting dialogue between developers in the industry, the Xbox One and PS4 have been systems said to be easier and harder to develop for, it just depends who you asked.

Recently, Project Cars creative director Andy Tudor talked about how his team has experienced working on the PS4 and Xbox One, as well as why they decided to bring their game to next-generation systems, instead of current-gens.

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XiSasukeUchiha1672d ago

True that both consoles are easier to develop on than there predecessor

mewhy321672d ago

Well they're both more PC like than before. Going with x86 architecture makes life much simpler than before for devs.

DanielGearSolid1672d ago

Didn't the warframe Devs get their game ported in a few weeks?

I know its just a port but that has to count for something

cyguration1672d ago

Well, technically it took them three months to get it working 1:1. But it could have taken them a few weeks to actually port it. I'm not sure.

malokevi1672d ago

There appears to be someone out there who disagrees with that assertion. Therefore, we can now logically conclude that water is dry. The end.

MasterCornholio1672d ago

Unless its dehydrated.

WTF did I just say?

malokevi1672d ago

Or highly informed as to the chemical properties of supercritical water?!?!

Belking1672d ago

bbbbbbbbbut xb1 is hard to develop

GarrusVakarian1672d ago (Edited 1672d ago )

I have literally never seen anyone, dev or otherwise, say that the X1 is hard to develop for. Completely the opposite actually, both next gen consoles have the same architecture which is easier to use which is exactly what multiple devs has said numerous times. So im not sure who you are referring to with your comment......

@ below

Yeah, ive heard that too, but ive never heard "X1 is hard to develop for"....i guess it's just Belking trying to stir things up with imaginary quotes. So bitter.

WalterWJR1672d ago (Edited 1672d ago )

Some devs have reported some annoyance with esram, having to constantly flush the memory can take a fair bit of time.

If you search esram redgamingtech you will find some more information.

NeoTribe1672d ago

There have been multiple articles saying its not as easy as ps4. The esram is a hassle.

GarrusVakarian1672d ago


Again, ive heard that too. But not "hard" to develop for.

kizzle321672d ago

I think he was just being sarcastic...hence the bbbbbbbbbut and the lol at the end...

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TheEnigma3131672d ago

Who has said that? I thinks you're making things up.

MasterCornholio1672d ago

Correction: Harder to develop for than the PS4.

Wikkid6661672d ago

Unless your Capcom and it takes 8 to 10 times longer.

NYC_Gamer1672d ago

Its not just Capcom but many Japanese developers aren't ready/used to the hardware yet

Kayant1672d ago

I think it is due to the fact they don't do that much PC development so for them it's a bigger change than it is for most other devs. I could be wrong however :p.

NegativeCreepWA1672d ago

I think people took that out context. While its easier to develop for it'll still take longer to make a game,as with any new generation.

cyguration1672d ago

No, that doesn't make sense.

This is the one generation where everything is coming in BEHIND the curve... everywhere.

Kayant is right, though. Anyone who has made a game for PC seems to be porting games over rather quickly for the new gen consoles. It usually takes them just under a matter of weeks to a few months to get a working port up and running on the new systems.

During the PS3/360 era it would sometimes be a gap of between eight months to a year before a game would jump ship. In the case of Crysis, several years.

I think the only people it's going to "take longer" for are those who have very little knowledge of what they're doing.

All the tools are exactly the same (i.e., if you've been using ZBrush for assets that's not going to change) the engines are still the same (i.e., Unreal and CryEngine were barely getting their engines oiled with the 360/PS3 so it's not like these engines got harder to use or are more restrictive, just the opposite really) and the architecture is now easier to code for.

I mean yeah, indie devs like Klei and Digital Extreme are showing that it's faster and cheaper than ever before to get games up and running on new-gen hardware. Any big pub saying the opposite is probably doing so to start convincing people that prices need to be raised (viz., Activision and a few other devs tried this last year to gauge the response from the community).

raWfodog1672d ago

They never said that development takes 8 to 10 times longer.

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