GameZone's Lance Liebl writes, "The problem is that I've moved on. When I bought SimCity, I expected to be able to play a game. And for weeks I wasn't able to. Even when I was, there were so many bugs that the game wasn't even fun. It was impossible to manage traffic because of logic flaws. Maxis had so many problems on their hands -- including unstable servers -- that I started to look at other flaws with the game. It was a SimCity that lost its identity as the city-management game that tons of gamers loved, shifting into a role as a multiplayer, multi-city reliant sh*t show of bugs with nothing but excuses thrown at consumers for why there couldn't be an offline mode."