Excerpt: From the lay of the over-world to the very intro sequence and menu music, The Legend of Zelda: A Link Between Worlds is as much an homage as it is a sequel to A Link to the Past. The entire framework remains unchanged from the 1992 classic, at times stopping just short of outright remaking the original SNES game completely. For long-time Zelda fans, this is nostalgia heaven.
It’s no mere case of Nintendo preying on that nostalgia, though. In spite of its glaring familiarity, A Link Between Worlds heralds the first major attempt to shake up the formula since its predecessor introduced it. The changes are small, but their impact is significant. Because for the first time in years, The Legend of Zelda is experimenting again. For once, I have no idea what to expect from the series anymore. And that’s incredibly exciting.
But most of all, A Link Between Worlds is an outstanding game. With tremendous pacing, excellent dungeons, and a greater focus on unfettered exploration, A Link Between Worlds strikes a fantastic balance between the old and new.