Eurogamer writes: "This shouldn't be happening. To quote from Kristan's review of Okami on the PlayStation 2: "Okami's ideas would have worked far better on the Wii, but that's never going to happen, now, is it?" And yet - marvellously, unbelievably - here we are, a year and a half later, playing Okami again in progressive-scan widescreen on the Wii, wielding the Celestial Brush again with a remote, despite Clover's closure and below-average sales. And Kristan was right - Okami's ideas do work better on the Wii.
The very basics of Okami's design are similar to the Zelda series' - indeed, this is probably the only truly great game outside of that series that has ever managed to pull it off so well. The story, like the visual style and striking music, draws its inspiration from Japanese mythology; playing as a legendary white wolf infused with the spirit of the sun god, Amaterasu, we go about saving the world from a great evil, albeit in a stunningly well-realised and visually entrancing way."