Slightly Mad Studios released a large set of new screenshots of the upcoming multiplatform racing simulator Project CARS, (Community Assisted Racing Simulator), that will be released on PC, PS4, Xbox One and Wii U in the second half of this year.
project cars isn't next gen
Of course it's not mate. Keep telling yourself that :D
Technically it's current gen
@heisenberguk: almost everyone is still calling the PS4/Xbox One generation "next gen," considering that adoption is still limited.
"Next Gen" refers to CONSOLE only, not PC. You can't say a PC is next gen, because PC doesn't have "Gens"
The shots looks great, however there is a couple that they should not show, like the one on the tunnel the textures on the ceiling and beams are hideous
@SnotyTheRocket Of course PC has gens. You get a new Gen of CPUs and GPUs every year. ;)
Next gen is when I buy a new GPU! pCARS is next gen, because there's nothing like it on the market yet.
sigfredod, you're absolutely right...it looks like the textures are toonish in that one scene, like it from Crackdown or something haha.
Maybe because it'll never look like this on any console currently? No console version will match the PC version. So I guess that?
A question I always wondered: is project cars a working title? It always sounded like that to me. Its quite a rubbish name if its not.
Still gonna look 10X better on PC this game shame its limited to a handful of cars..
All you hear is Project Cars amazing screenshots over and over. Is it fun? Is the handling good? How's the environments? How's the overall attention to detail? The game looks good but there's more to a racing game than pretty screenshots. Show me Driveclub and Project Cars running on PS4 and I'll bet Driveclub still looks better.
They aren't even the same genre lol.
@Abriael "They aren't even the same genre lol." They may handle differently, Driveclub has road tracks and Project Cars has race tracks but they're very much the same genre.
The_Infected: ever heard of the difference between a racing game and a racing simulator? According to your logic Ace Combat is the same genre as flight simulators.
@Abriael You're talking more like a sub genre. They're both racing games but they have different experiences. I don't even know what you would consider Driveclub since it's a split between simulation and arcade.
@Abriel if you want to get technical about it the are in the same genre, they are in a different sub-genre, but they are in the same genre. Don't act baffled as if comparison is sooo crazy, they're both racing games, with cars and all that.
By your logic Mario kart is in the same genre too lol. Simulators and arcade races have never been the same genre. The focus is entirely different.
Driveclub will suck to actually play if it is stuck at 30 fps. 30 fps doesnt cut it at all for a precision driving sim, you need at least 60 fps to be able to perfect with pin point precision those fine racing lines.
@dsswoosh I kind of agree. While I absolutely love the level of detail in Driveclub I hope the hit 60fps which it needs.
Project cars has road tracks as well as race tracks. As far as the gameplay is concerned, well the community that helped fund it has been pretty integral in its development and I haven't heard many major complaints. From the gameplay videos I've seen the physics look pretty solid. There's no glaring issues I can see. That's just my opinion though. I personally like the "sandbox" nature of the game. You can do a career mode or just race whatever car you want on any track you want. No stupid license tests, micro-transactions, or unlockables. Its not for me to say which game is better, but Project CARS is not a mystery. All the evidence is out there to find. Is it fun? Well, ask those are playing it right now. After all they are the ones producing all the screens and videos.
Project Cars is being touted as the ultimate driving sim, even featuring pit stops and pit-to-car radio functions. It is aimed for the "hardcore" simulator enthusiast, however will also feature aids players can use to have the game feel less intense, like GT or Forza. Is the handling good? Well, it will likely be the most true to life handling you've ever encountered in a racing game to date. There are no traces of "floaty" handling or input lag, and it's also using a new dynamic tire model named "SETA," instead of using a steady-state model based on lookup tables. The game also features full day/night cycles and dynamic weather.
Geez man you comment so bad about this game with every article about it! Can't you just enjoy the fact that theirs going to be more awesome racing games in the future. Stop creating flame wars like an idiot please!
"Racing" is a genre to which Project Cars, Drive Club, and Mario Kart all belong. You lose, Abraiel.
Project CARS plays brilliant, if you need to know. It looks better than the newest driveclub stuff I seen as well. Project CARS isn't even finished yet for a good 9 months or so either.
@Computersaysno "It looks better than the newest driveclub stuff I seen as well." What about on PS4? I'll wait to judge when I see both racers on the same platform.
"What about on PS4? I'll wait to judge when I see both racers quality on the same platform" Although your first post states that, I don't care about how it looks on PS4 or Xbox One because this is a PC game first and a port to consoles second. Therefore the PC version is what really matters to me, and is the version I'll get, and it looks better on that than any of the consoles racers I seen recently including driveclub. If you are stuck with the one platform, then that's a shame for you, but I fail to see why it matters which one looks best on that particular given platform. That you started out implying that gameplay mattered more, you ended up saying driveclub would look better makes it funny to me. Project CARS will ultimately look better at least on PC I would say, and although the jury is well out on their gameplay and depth, Project CARS will have to be taken seriously because it is shaping up to be a fantastic community supported racer. Driveclub's legacy remains to be seen, we'll know soon enough.
Infected- Project Cars has road tracks. Just the other day I played it and took a nice drive down Pacific Coast Highway. I've driven that same stretch of road in my 2010 Audi A4 and the game is incredibly accurate. Here... watch this guy rocking 3x displays on PCH. http://youtu.be/K3M0Q6h7pA4
Technically it's "no gen" until it finally releases.
pc fanBoys Are so funny always bu..bu...but pc .Please no one cares look at the news or a national newspaper or magazines . The mainstream media don't even mention pc because it's a niche market and not mainstream. Fox business news CNBC CNN all they talk about is PS4 and xbone never hear them mention pc. Michael Pachter said that 85 to 95 present of the game industry sales comes from game consoles. Michael Pachter also said that game developers and game publishers prefer Game consoles. Because they're much more profitable than pc. Michael Pachter said that piracy is too high on PCs developers and game publishers can't make money on pc. PC fanBoys have middle children disease look at me look at me.
isn't next gen but it's running 2560*1440 60 fps on my pc and blow away racing games on ps4 and xbone one as far as how it looks and it's also a great racing game all around without any micro transaction.
**Yawn** til I see in game looking that good, GTFO. Everyone can make static images and movies look amazing.
Lol didn't we already comment on this a few days back? Seems like an identical article to me, how did it get submitted again? ...anyway, since i'm here now, I'll say it does look good, but the racing genre is in danger of becoming over saturated on new gen. I can see the benefit to the Wii U, and PC gamers will get the best version. As for me, I think my faith in Driveclub will not be misplaced. The next 'unrushed' Forza game should be a lot better for X1 owners.
First time it gets submitted. Edit: 14 of the 46 screenshots here were indeed in one posted a couple days ago, but 32 of the screens are new. Slightly Mad Studios releases new screens quite often. PS: Driveclub is not a sim. This is a simulator. They're two different sub-genres. And the next "unrushed" forza? Who knows when we'll get it. This looks way better than any other racing game on the market and on the foreseeable future, and it'll come out this year. I might be wrong, but I think this is the first driving simulator scheduled for release on PS4, and calling Forza a simulator is a bit of a stretch too.
Okies, thanks for clearing that up. I admit I hadn't memorized each image :) *edit SEMANTICS >Driving sim/racing..all the same to me. The objective is to come 1st or win. Therefore it's racing IMO. Sub-Genre it all you like..you race in all these games. On the subject of racing games...I'm driving the hell out of GT6 at the moment :))
With all the driving assists turned off, Forza turns into an amazing driving simulator. They just set the assists up as default for a better casual experience. There is a huge amount of depth to Forza that you can see after 10 minutes of peering into what that game can actually do. Dont underestimate the simulator side to it, its actually very very good.
It looks great, but I wonder what type of hardware will be required to pull of these visuals... I also wonder about the physics and the AI. Imo graphics aren't the be-all-end-all of 'next gen'
Looks fantastic. However, all the fancy graphics will mean nothing if they get the handling model wrong. I have not played any beta as I am not a PC gamer but if it handles like NFS Shift I'll give it a miss.
This is a hardcore racing sim so of course it won't handle like NFS. Duh.
Hopefully not, but it's made by the same guys who made NFS SHift, and they marketed that as a hardcore sim too!
I'm actually wondering when we will see this game running on the consoles as well!
If they can get Project CARS as close to PC graphics as DICE did with Battlefield 4 on PS4, I'll be a happy camper.
So... Where's the gameplay? Heh thought so...
Have you even tried googling "project cars gameplay?" Heh thought so...
There's a place called Youtube, i believe, that has lots of gameplay videos... :)
Have you played it on pc? Stfu.
i do. and its amazing on ultra settings i can get easy 90 fps bt i lock on 60, much smoother! on a 3d Panasonic neoplasma. on consoles yopull get a forza 5 graphic level wich is médium settings on pc
Well, there's a video here: http://n4g.com/news/1433479... Personally, I wasn't blown away, and it's hardly a sim if you can smash into a wall and continue on like nothing happened.
I guess you missed the part about it not being finished right? A game in "alpha" means its not feature complete yet. From what I can tell from that video, the damage to the player car is either off or not in the game yet. Someone that has access to the latest build might be able to confirm what the video is showing.
No, I get that, but seen as there's clearly damage to AI cars implemented, I figured that the user simply has damage turned off. Maybe you are correct, and it simply isn't available yet.
Not overly impressed with the trackside details and some cars look worse than others, a little inconsistent. But i'm liking the lighting and the finer details. Will wait and see.
Still don't really understand these articles... This is the game running at its absolute limit, on very powerful rigs. It's not like the vast majority of gamers are ever going to visually experience the game in this way.
I think a lot of you are going to be disappointed with this.
Shut up Fagle
I wish this was a ps4 exclusive, then all the ridiculous DriveClub comparisons would not be necessary because PS fans would not feel threatened by a fantastic game that mind you is also coming to their console of choice.
But of course, PS must be home to the exclusive best in every genre or there won't be peace on earth.
Man I wish I had researched this site a bit more before joining, way too many childish and insecure fanboys here. One needs to find a site dedicated to gamers and gaming and not brands. It is disgusting here.
On topic, these are some truly amazing screenshots, worthy of the superlatives! The environments look so real and I'm not convinced some of those aren't actual photos of cars.
Obviously running on PC, yes? One must join the Master Race (joke, to lighten the heavy handedness of fanboy comment, although you lot really are childish)
Well said Louis.
sadly the xbone fans feel threatened by the ps4 and their games [hey litt they got bridges on that other website you visit but think you may not like it cause you dont have to live under it] Ot cant wait to see screen of the game on consoles!
wmd portal will welcome you if youre a racing fan
@Team_Litt Your comment is so true. Sorry your experience here so far has been so terrible due to the hordes of irrational and immature fanboys.
The way I see it since project cars is coming to the PS4 as well people should be happy about that. I dont see why both Driveclub and Project cars can't be great games to play. Edit: Wii U fans are the only ones who should be worried about the game though. Because given the history of multiplats the Xbox One version and the PS4 versions might be way ahead of the Wii U version.
PC does have "gens". Because PS3/360 games were developed with those hardware specs in mind and then the PC version is just beefed up a little with textures and framerate... however, the core of the game is the same... the same crappy animations, the same crappy lighting and a few extra effects. Now that "next gen" is out there, the PC versions of the games will look mostly like the "next gen" console versions except you'll be able to get higher resolution, better textures and framerates than the console version.
PC versions of multiplat games very commonly have higher resolution textures, higher quality effects, higher resolution shadows and more advanced shadows (soft shadows, contact hardening shadows, etc), more polygons in characters or environmental objects, tesselation, superior kinds of ambient occlusion (HBAO, HBAO+), along with higher resolutions, much cleaner forms of anti-aliasing, and a lot smoother framerates. All of that can often add up to a dramatically better looking game. Those are the same kinds of graphical elements that are improved going from one console generation to another, so I don't know why you are trying to downplay it.
I'm not down playing anything. I have a PC and the games DO look better, but they don't look a GENERATION better... they just look sharper and the higher resolution shadows don't make up for not having advanced ambient lighting and the animations are not improved. Look at Tomb Raider on PC and PS3 for example. They're about the same graphically, but obviously the PC has some extra eye candy. However, look at the Tomb Raider definitive edition coming out for next gen consoles. The lighting is massively improved (more realistic) as well as the skin shaders. Games are generally designed with consoles as the main focus first, PC comes after the fact.
You're funny. Tomb Raider on PC looks vastly better than on the PS3 or 360. It's the definitive version that doesn't show much difference from the PC version on ultra settings. They redesigned Lara's face and tweaked the lighting. I haven't seen any "massively improved" lighting. It looks different, but not better. You'll see once the definitive version comes out and actual analysis is done by Digital Foundry and others.
It's actually starting to make me resent the game, as illogical as that is, the fact that EVERY effing day there are 'look at these new screens, aren't they great!?' articles. Enough is enough.
So do you resent every game that does an ad campaign? This is what you do when you develop a AAA title without a publisher.
More specifically, this is what the game community has to do to promote the game since it doesn't have a publisher. I think the community is doing a rather fine job of it, too.