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Submitted by crock7owu10 234d ago | news

'Alien: Isolation' is 'about scavenging,' says Creative Assembly

We know you all are ready to completely forget about that Alien title that came out last year and Creative Assembly is planning on doing it by making Isolation a game that makes you earn your artillery and ammo.

Recently, Alien: Isolation senior designer Gary Napper talked about how they were intentional in not allowing players to have powerful weapons at any one time. They want to make the players feel like they need to sneak around to try and gain more weapons. (Alien: Isolation, PC, PS3, PS4, Xbox 360, Xbox One)

moujahed  +   234d ago
I like what I am hearing... Sounds more and more like a survival horror. If they keep it that way then it would be awesome. They online mode could x that out, or have something where one player is randomly selected to be the alien until killed.
Koopdogg  +   234d ago
Omg yes yes yes yessssss
This is exactly the right way about this ,a non scripted Alien (i hope)to move around the ship hunting but attacks me because i fecked up through my own actions.
Scavenging to make items or completing tasks but making the least amount of noise or visual indication to the alien that someone is there will be epic ,running for your life to find some way of losing the creature .
XiSasukeUchiha  +   234d ago
This might turn out to be one of the best Aliens' game in existence!
Many-hat5  +   233d ago
Problem with this type of game is they tend to go with one extreme or the other. No guns, and it'll be too stealthy for most - even Res evil knows that. All guns blazing,and it'll put off the survival horror fans. Needs to be a balance, I think. Bit like the first dead space, but with System shock 2 tasks and Res evil survival elements.

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