Titanfall AI Might Be The Big Problem, Not the 6 vs 6 Player Count

There has been many arguments over the player counts in Titanfall where most of the concerns lies in the 6 vs 6 game mode. Respawn has been active in clarifying that AI combatants and AI-controlled Titans will bring the amount of players in a match up to 48. However the real concern is the fact that at the peak of a match, more than 60% of units in the game are AI units. The issue that could arise here is whether the AI dominant experience in Titanfall will either compliment the game well, or bring it to its knees.

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mfi71680d ago

Given that Call of Duty AI are dumb and that Respawn's Dev were all ex COD, they might screw this one up too. I understand the concern

NatureOfLogic1680d ago (Edited 1680d ago )

Seriously, what's with the excessive amount of damage control? It's a new ip yet to be played by the mass public. Let the game speak for itself. I've never seen so much hype and damage control for a new ip. I'm holding off buying the game at release for now.

GarrusVakarian1680d ago (Edited 1680d ago )

I have no problem whatsoever with the 6v6 player count, but i just hope that the AI won't be too intrusive when people are fighting against people. The last thing i want is to be killed by AI when im about to attack a real player.

I understand this game is going to have "campaign multiplayer" but i just hope it's more MP and less campaign. I think the wisest thing Respawn can do is just tell us the role of the AI and what the point of them being on the map is.


"all the bitch & moaning about player count/bots is futile"

Why is it futile? People have a right to know certain aspects of a game before they purchase it, especially when it's an aspect that might affect a persons enjoyment of the game. As i said, all Repsawn need to do is tell us what the AI actually do/are there for.

PeaSFor1680d ago

all the bitch & moaning about player count/bots is futile, i will simply wait to play on pc and make my own opinion about it.

malokevi1680d ago

By damage control, you mean mindless bloggers and gaming "news" websites sponging off a hot button issue surrounding a highly anticipated AAA game?

You're the reason that you keep seeing all this "damage control". Use that logic of yours. Respawn has made their comments and are now silently working away on their game... which is going to be awesome if gameplay impressions, awards, and gameplay trailers are any indication.

TekoIie1680d ago (Edited 1680d ago )

Im just going to copy and paste the same thing paragraph everytime I see people complaining about this.

"Those waves of easily slain AI Grunts aren't just for show: as with the Creeps in a Multiplayer Online Battle Arena title, they create a base level of threat that subtly impacts on the player versus player combat. You can convert them to your side by plugging one with a Data Knife, which may be worth doing when the opportunity presents itself, but probably won't turn the tide of battle by itself. You can also concentrate on killing the other side's Grunts to grind XP at relatively low risk (more kills equals faster Titan summons)."


(point being they have a role in the game and aren't "filler")

Like or hate it, it's more interesting than what most FPS's do. I think its a cool way of adding a DOTA2/LOL mechanic to the FPS genre and can offer more play-styles.

Do you go after the objectives or farm for a Titan? A shooter with a little twist on things. Might even feel fresh for an over-saturated genre. We'll have to wait and see :)

Oner1680d ago (Edited 1680d ago )

@ NatureOfLogic ~

I completely agree, but your whole comment is so kind of reminds me of how Haze was treated around here a few years ago.

Funny how that works when the shoe is on the other foot huh?

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Xsilver1680d ago (Edited 1680d ago )

Dumb Ai= Free kills for the Team less competitive
Ridiculously hard Ai= Frustration and less fun since everyone can't beat the Ai

FITgamer1680d ago

I mean as long as there is balance in the amount of xp gained from killing bots it should be fine. If you can make your way to the top of the leaderboard running around killing AI, that would be bunch of bull.

OrangePowerz1680d ago

To keep a level playing field killing AI and being killed by AI should not count towards the team score.

When I play something like TDM in a competitive FPS AI should not be a factor because it deludes the result.

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SilentRain1680d ago

not all of the devs are exCOD, but I understand that AIs is a huge problem and a difficult thing to code

torchic1680d ago

well, the whole reason why this game is exclusive in the first place is because Microsoft offered unmatched cloud technology that could help aid in creating excellent AI. way to dig a deep hole for yourselves Microsoft.

AceBlazer131680d ago

6 vs 6 is understandable, but why make bots mandatory ?

mihizzudin1680d ago

They're trying to make the battlefield more busy i think. Plus its the next-gen thing they wanted to do

mfi71680d ago

yeah. i feel like the game might screw up just because of this

LightofDarkness1680d ago (Edited 1680d ago )

There are no bots. For the last time, get a clue and read about what a bot actually is.

mihizzudin1680d ago

How is bot and AI controlled units different?

LightofDarkness1680d ago (Edited 1680d ago )

Bots are NOT any AI. They simulate and emulate human players in multiplayer games. They take the positions of player slots in multiplayer games. That is, bots are designed to behave like human players. They appear on scoreboards, have kill counts, have all the same abilities as a player etc.

The AI in Titanfall is nothing of the sort. They are just like standard grunts in any FPS singleplayer campaign. They're cannon fodder, and function similarly to creeps in DOTA 2. If you want an example of how they fit into the game, look up how creeps work in DOTA 2.

UnHoly_One1680d ago

Well said, LightofDarkness. I'm glad somebody else "gets it".

I can't fathom how people still aren't understanding this.

It's a different kind of game than CoD or Battlefield, which is what everyone is always clamoring for.

Now it's on the way and everyone is complaining because it's different than CoD or Battlefield.

It's a sad day for the future of humanity.

Oner1680d ago (Edited 1680d ago )

I don't know but there are multiple descriptions/explanations for the term "Bot". So I would believe that when referencing anything Gaming (or Computationally related for that matter) it should be thought of as this ~

A Bot is a computer-controlled player or opponent that completes an automated task.

So again the term Bot is completely acceptable when describing the supposed "A.I." in Titan Fall, as they are actually technically the same in this manner. Are they not?

Because the term A.I. itself does not actually suit what the computer players in TF do either if you REALLY want to nit pick. As the definition of A.I. is ~

A.I is based on the intelligence exhibited by machines or software that is gauged by its reasoning, knowledge, planning, learning, communication, perception and the ability to move/manipulate objects.

Hell when you think of the explanation/description of A.I. that kinda doubly proves the additional players controlled by the system its being run on is more suited to a Bot than A.I. ~ IMO

LightofDarkness1680d ago (Edited 1680d ago )

Oner, in gaming, it has always been accepted that bots are simulated human players. They are always defined as such in reference to gaming. This has always been the case. We're not about to change that definition because somebody wants to gripe about the use of AI in Titanfall.

And yes, that definition easily fits the description of AI in games.


"...that kinda doubly proves the additional players..." Once again, the AI in Titanfall are not additional players. They do not have kill counts. They do not appear on score boards. They cannot occupy a player slot in a game. They do no behave like human players at all or have the same abilities as the human players.

Oner1679d ago (Edited 1679d ago )

Whether or not YOU think keeping track of a score or kill count changes something to its programmed action doesnt make it rightfully so.

The action of what they are told to do either by being programmed by a coder at a PC or by a gamer using a knife to reprogram the vessel its still ultimately a computer-controlled player or opponent told to do a set job ~ and that is be a grunt and do what it is told for either side i.e. the definition of a computer gaming bot.

Sorry to tell you but actually your own wiki definition came from the following originating link where it clearly states under "Computing" on the sixth line descriptively exactly my point ~ source link

1. A "software robot" or virtual agent

2. Web crawler or Web spider, a computer program that does automated tasks

3. Internet bot, a computer program that does automated tasks

4. Chatterbot or Chat bot, a computer program that converses in natural language

5. Internet Relay Chat bot, a computer program connected to an Internet Relay Chat server as a user, but providing special services or performing special functions

6. Computer game bot, a computer-controlled player or opponent

7. BOTS, a computer game

8. Bot, a line of budget desktop PCs manufactured by Alienware

So quite honesty if anyone is trying to change the use of the definition of a "Bot" to fit the game that would be you as you are omitting the full proper explanation of where you got it from.

Remember, the "Grunt" A.I. (as they put it) is still "a computer-controlled player or opponent"...thus a Bot by its purest definition as both terms AI and Bots are almost one in the same. AI stands for 'artificial intelligence.' and generally represents all enemies within a game that are not controlled by a human player. This would include all the enemies you encounter in a game.

Bots = A.I. & A.I. = Bots in this game.

LightofDarkness1679d ago (Edited 1679d ago )

OK oner, go onto a WoW forum and start calling PvE enemies bots. Go into any shooter forum and start calling the campaign enemies bots. You will be laughed away. Bots, in gaming, have always been as I stated. Bots in other mediums don't apply here. We have our definition. You're clutching at straws. Nobody with half a clue who has been using bots for years would agree with you. Give it up.

And no, that is not from the link I posted. I posted the actual article, you posted the disambiguation article for bots in computing. We're talking solely about videogames and bots in games, not IRC or web crawlers.

Oner1679d ago (Edited 1679d ago )

I guess I have to be more clear...

The proof is right there in black and white for all to see. I used your own link to disprove you and you don't seem to be able to comprehend, understand let alone acknowledge that it originates from there.

;) Have a nice day!

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Ghoul1680d ago

afaik the AI players will drive the story further,

its nearly impossible to get real players to do cinematic like actions.
therefore you need to controll some players on the battlefield in this case an ai to get that singleplayer feeling right in multiplayer matches.

i think thats the main reason behind it since it will offer scripted sequences while the mp is running in full effect

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Simco8761680d ago

I really don't mind it. It's something new in a genre that is extremely stale, so I welcome the change.

mfi71680d ago

the change is welcome but not with ai's

mihizzudin1680d ago

why not? IF they make it great then it would be a very great welcome

Godmars2901680d ago

But we are talking about a game which potentially plays itself.

TIER1xWOLFPACKx1680d ago

AI aren't new to the multiplayer genre killzone shadowfall does it in games if the lobbies aren't full it will fill it with bots until people join nd take the place of the bots atleast I think anyway for custom games were you can change the settings and allow bots/AI

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