GameSpot says "The lower challenge level here definitely has its advantages. For starters, you're less likely to give up in frustration before you've had a chance to enjoy the interesting plot, which has some genuinely touching moments.
"The redundancy in the dialog is mirrored in some of the missions that you embark on. Almost every mission involves rescuing a stranded Pokemon or arresting an outlaw Pokemon. There are some item and escort requests, but they all play out in much the same way: delving into a dungeon and going through generic, randomly generated floors until you find the object of your search. Even the story-based missions play out in this way, with the one difference being that the dungeons during these experiences are much longer, provide a few save points in-between floors, and are often capped off with a boss battle.
"At least dying in this game doesn't set you back and have you feeling like a newborn every time. But even if you do kick the bucket, you can ask to be rescued from mission dungeons by another player, though it's worth mentioning that this option isn't available in some of the story-driven levels. For a rescue to work, you'll need for a potential rescuer to have visited the same dungeon and floor on which you've expired. Calling for help is as simple as choosing to request a rescue after fainting, then going to the appropriate menu in the title screen before logging into the Nintendo Wi-Fi Connection, and sending a text message along with your rescue request. (Alternately, you can do this by using the wireless communication between two Nintendo DS systems, or with a cumbersome 54-character password.) However, Chunsoft has one-upped its previous Wi-Fi efforts: Not only can you now send jobs that you've accepted to a friend with the Nintendo Wi-Fi connection, but you can also send rescue requests to someone's e-mail address or mobile phone. In the absence of knowing when your friends will actually be playing the game, this is a great boon if you just need a quick pick-me-up.