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Submitted by DarkLordMalik 761d ago | video

PlayStation Now Latency Being Tested On God of War: Ascension In This New Video

GearNuke: "God of War: Ascension is one of the games that is being released on PlayStation Now, the upcoming cloud streaming service from Sony. As expected from every cloud streaming service, it adds additional latency to controls." (God of War: Ascension, PlayStation Now, PS Vita, PS3, PS4)

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Tiqila  +   761d ago
that kills the experience for me
Shadonic  +   761d ago
this isnt even in the beta stages you know that right ?
mikeslemonade  +   761d ago
That's fine these less challenging games I can still finish. I only play normal mode for any game. Afterall that's the way the developers designed the game to be played at by default.
Ravenor  +   761d ago
lol, no.

The service isn't available, but the software is definitely already in Beta. Latency was an issue with Gaikai and OnLive before this, it was always clear I wasn't playing anything natively on my own machine. This will be the exact same, it will be a comparable and perfectly "acceptable" method of playing these games but it won't be the same as popping in the disk.
fanboybeatdown  +   761d ago

Yeah. I had such high hopes for gakai on ps4.
This service was much hyped and I am still sitting on the fence about getting a ps4.

I had been afraid that the graphical quality would be degraded and the lag would be too noticeable - and it appears with good reason..

It seems early users of gakai on ps4 have shown significant lag with games and even graphical fidelity reduction with artifacts - even on a high speed internet connection.

I still have high hopes for this service, though.
Let's hope Sony can pull out some more magic before release.
#1.1.3 (Edited 761d ago ) | Agree(2) | Disagree(3) | Report
PATRIOT7ME  +   761d ago
Onlive never solved its latency problems either. It's not the fault of the software, it's the fault of the infrastructure.
fanboybeatdown  +   760d ago
@ ^^

"It's not the fault of the software, it's the fault of the infrastructure."



Now what?
Does this absolution of fault make the service provided by Sony better?

What exactly was the purpose of your comment?
ABizzel1  +   761d ago
They need to work on that.
fooltheman  +   761d ago
Yeah, there'll be lag... but nothing that can't be incalculated by the player.
Detoxx  +   761d ago
Believe me you don't want that lag when playing a game like Dark Souls. The game is hard enough, even with 0 lag.
MasterCornholio  +   761d ago
Just think of it as an additional level of difficulty.
SonyNGP  +   761d ago
That's a terrible excuse.
fooltheman  +   761d ago
Yeah, but you're usinga game where timing is essential... for those games it can be indeed a problem.
malokevi  +   761d ago
lol. "another level of difficulty". I can't even play my WiiU through my X1 HDMI pass-through without Mario jumping off a cliff every 5 seconds. Latency like this is a game-breaker. There's no way around it.
Detoxx  +   761d ago
Welcome to N4G where people like to disagree about the obvious (5 disagrees so far)
nevin1  +   761d ago
Wouldn't it get worse when more people are playing the same game?
#3 (Edited 761d ago ) | Agree(13) | Disagree(10) | Report | Reply
nypifisel  +   761d ago
Why? lol
nirwanda  +   761d ago
The same Reason psn kept crashing after Christmas too many people logging in on their new ps4s
ginsunuva  +   761d ago
The same game isn't streaming off one computer to multiple people. That's called one person is playing and everyone else is just spectating.
Mister_G  +   761d ago
Just an idea, but to keep latency under control they might adjust resolution dynamically. Lowering it if the 'net slows down.
Detoxx  +   761d ago
You really want to play 1080P-480P-1080-P-720P all the time?
Baka-akaB  +   761d ago
1080p ? those are ps3 games , there are barely any running that natively
The Great Melon  +   761d ago
That would fix a bandwidth issue not latency. Places like Netflix and Amazon implement exactly what you mentioned for variable bandwidths.

The latency issue is difficult to fix. Information has to travel over and through a lot of copper, routers, and fiber before reaching the server at Sony which then has to send back a picture through more wire, routers, and fiber. Bandwidth issues are easier to solve than latency as you can often just get a larger amount from an isp. The same can be said for smaller latency.
#4.2 (Edited 761d ago ) | Agree(6) | Disagree(0) | Report | Reply
The Great Melon  +   761d ago
Lost a "'t" in the last sentence. Getting better latency isn't as simple as upgrading your bandwidth at your ISP. You effectively have to find another route to Sony which either means switching to another ISP or changing routing mechanisms such as going from DSL to something like T1.

Also, looking at from a physics point of view there is a fundamental limit at how fast information can travel. If the server is in New York and the user is in Los Angeles, it takes light (fastest thing there is) about 13 ms to go from the user to the server. Afterward the server needs to send the signal (image) to the user, so round trip in that contrived example is something like 30 ms.
#4.2.1 (Edited 761d ago ) | Agree(2) | Disagree(0) | Report
_LarZen_  +   761d ago
The latency is either going to break or make this service. Going to be interesting to see how they solve that in the months ahead.
Crazyglues  +   761d ago
Yeah this is a make or break thing, if it has lag it's done - you have to get it down to no lag..

I used Onlive, another streaming service the one I wish they bought, and they had no lag for someone with a good connection.

I used it for months and months and never had lag it was an amazing service, so either you get this down to no lag, or people will just play on there PS3..

Why in the world would I want to play the game with lag.. why would I want to pay for a lag service..

No it's a deal breaker, it has to have no-lag..

Sony has to fix this... If Onlive can do it, then they can get it down to no-lag - I'm sure Sony can get it to that level, they have to, for it to be a good service.

||.........___||............ ||
#5.1 (Edited 761d ago ) | Agree(2) | Disagree(7) | Report | Reply
sgtGanGreen  +   761d ago
lol OnLive have huge LAG.
You play over internet. What do you expect?
Minimum ping for controls to response is 120ms in ideal conditions
Tapewurm  +   761d ago
@Crazyglues I think you summed it up well when you you said:

"I used Onlive, another streaming service the one I wish they bought, and they had no lag for someone with a good connection."

I truly feel that it will depend on the person's internet service and how fast/dependable the connection is that determines how well this service will work. People with cheap subscriptions to low end DSL and Cable will have issues more so than those with the faster subscriptions that cost a bit more.
#5.1.2 (Edited 761d ago ) | Agree(2) | Disagree(2) | Report
Crazyglues  +   761d ago
@ Tapewurm

yeah I think your 100% right, I guess that was my mistake thinking Onlive didn't lag..

I have a really fast connect.. so I never lagged, it was like playing on my console for me..

-But I guess from looking at all the disagrees, I guess people were getting bad lag, so my bad.. I should have said I didn't get lag on the service because I'm on a really fast connect.

That did indeed come out wrong/ didn't mean to imply that there was no lag - should of said I got no lag..

Very good point Tapewurm and well said bubble for you my friend...
ginsunuva  +   761d ago
But latency will only decrease with time.

Sony can't control the traffic and congestion in the worldwide web.
grailly  +   761d ago
The latency seems ok, I surely wouldn't chose to play GOW this way, but most games should be fine. I've seen games played locally that had more latency than this.
Buuhan1  +   761d ago
I don't think this was a very clear test. I recall Kratos not stopping on a dime when you stop moving him, as does a lot of characters in third-person games. For this to be tested it needs to be on something more precise, like aiming. The Last of Us is being demostrated too, right? All someone has to do is aim a gun in that game and move the reticle around for a good test.
sobekflakmonkey  +   761d ago
Agreed, movement has momentum in GoW, so if you run, it takes time to stop, I too think someone should record TLOU gameplay instead and using the aiming for a proper test, aiming in video games usually has to be responsive.
Kryptix  +   761d ago

He talks about latency of The Last of Us starting at 3:05 but doesn't show aiming which I'm curious how it is also. He did say it's playable, nothing that will stop you from enjoying the games.
Bladesfist  +   761d ago
I think it is worth noting that the minimum connection speed is 40mbps for this. A lot of people seem to be confusing MB with Mb. Hope this helps clear it up.

b = bit
B = byte.
8 bit = 1 byte.
TheKayle1  +   761d ago
ok in game as god of war u dont see a lots the effect of an high ping...but standing at this video forget to play fps or driving

this service for ppl who have usually a ping around 80 will be useless
#9 (Edited 761d ago ) | Agree(1) | Disagree(3) | Report | Reply
ooquis  +   761d ago
If anybody ever thought cloud game streaming will be the same as on console keep on dreaming. That's why i personally believe cloud will never ever replace consoles.
#10 (Edited 761d ago ) | Agree(2) | Disagree(1) | Report | Reply
The_BoZZ1991  +   761d ago
I hate Cloudgaming. You don't own a game, you rent it. You depend on your Provider and Sony or Gaikai. You cannot start games offline, you can't sell them, you can't lend them. And don't forget the latency.

Streaming is death of console gaming in its traditional way. I hope that this will never replace classical discs. Download-only is pain barrier but Streaming-only passes it.

This is exactly the same shit many of you complained about when Microsoft revealed their plans for XBOX ONE. And now it's fantastic?

#11 (Edited 761d ago ) | Agree(3) | Disagree(3) | Report | Reply
Furesis  +   761d ago
i know that fighting games wont be good on this but something like an jrpg would be just perfect i think. it all depends on the game really
moujahed  +   761d ago
Remotely playing my PS4 through the Vita has some latency issues yet it's not a big deal with single player games. Yet the main issue I am concerned with is me previously purchasing GTA V for my PS3... Right now all I'm hearing is that I can rent/subscribe to be able to do this... Don't piss me off Sony, you started off good.

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