Submitted by -Mezzo- 235d ago | opinion piece

10 Critically-Acclaimed 2013 Video Games (With Major Gameplay Flaws)

WC - 2013 has been a stellar year for gaming. From cinematic mainstream AAA titles like GTA V, The Last Of Us and Bioshock Infinite, to the steadily increasing rise of the indies like Brothers: Tale of Two Sons and Gone Home, the end of 2013 has left behind many memorable gaming experiences, and hopefully inspire success in 2014. (BioShock: Infinite, Culture, Grand Theft Auto V, The Last Of Us)

PeaSFor  +   236d ago
on The Last Of Us:"why can the enemy see your character plain as day, but is somehow blind to the goings-on of your allies"

because it would be a pain in the ass to have an AI always wrecking the whole STEALTH gameplay, you cant really count on a AI to do exactly what YOU want, so thats why its made on purpose to not waste your effort at being stealthy.

honestly, who really want to see the AI going all "leroy jenkins" on the enemy and waste your experience? NOT ME.
Lukas_Japonicus  +   236d ago
I knew exactly what the title was referring to in regards to TLOU the moment i saw it.

Don't people read developer interviews or watch Dev diaries? It was said by ND that they INTENTIONALLY designed it that way because it would have been a pain in the *** for the enemy AI to keep spotting Ellie/Bill/Tess and end up blowing your cover.

Both options suck in my opinion (it sometimes broke immersion a little), but the option they implemented into the game sucks less.
iamnsuperman  +   235d ago
I think it would be like the malaria issue far cry 2 had. Great idea but never worked in practice (o e reason that game was ruined) .

The systems are just not powerful enough for ellie to hide all the time (also the developers don't want to turn ellie into some annoying character you have to make sure she doesn't do anything stupid. Your meant to sympathise and like Ellie as it is important for the story). It would be good if she could but I wouldn't say it was a major gameplay flaw. It would have been if the did let the enemies see ellie (especially on these 7 year old system)
#1.1.1 (Edited 235d ago ) | Agree(1) | Disagree(0) | Report
-Foxtrot  +   236d ago
Thing is if ND did allow enemies to see your AI companion then the flaw in the game then would be "AI's always ruin stealth gameplay"
Lukas_Japonicus  +   236d ago
Exactly, it's lose-lose for ND because the haters are just going to bash either option.

As i said though, they implemented the option that sucks the least. I would much rather have enemy AI that don't see friendly AI rather than having to restart the checkpoint every 10 seconds.
StifflerK  +   236d ago
I think the point is that the AI should be smart enough to stay in cover.

Good example - Uncharted 2 - breaking in to the museum - your npc partner stays in cover and out of sight .

It's good that ND didn't penalise the player for the AI's faults , (unlike Res Evil 5 - Sheva's AI could be pretty frustrating at times) , but it's still not ideal.

That said - it doesn't break the game + it's still a great experience overall.

The same goes for the other games on the list - there's not a game out there that is 'perfect' - and it's easy to nit-pick over flaws - but it's the overall experience that matters most.
CrossingEden  +   236d ago
Yes because completely breaking immersion is totes the perfect solution to that. DERP, maybe they should've just removed the lowest common denominator stealth mechanics and leave those mechanics to games like metal gear or splinter cell.
PeaSFor  +   236d ago
denaturate the whole game for a minor nitpicking and whinning?WHAT?

now that's a DERPY thing to do, the blatant majority of peoples just dont care and totally enjoyed the game.
Goro  +   236d ago
Here come the Naughty Dog Fanboys.
PeaSFor  +   236d ago
are you lost or you just doesnt have any valid points to say?
DanielGearSolid  +   235d ago
Stanford's Nass suggests that people are quick to vocalize their critical comments because of the "brilliant but cruel" phenomenon. This term was coined by Harvard Business School professor Teresa Amabile, after her research found that negative book reviews were seen as more intelligent and reliable than positive reviews, thus shedding light on people's natural wariness against overly positive evaluations.

"Being negative makes you feel smarter," says Nass. "The guy who says 'I agree' never seems as smart as the guy who says, 'I disagree.'"
SneakyDoo  +   235d ago
God ND fanboys, calm down about the whole AI thing.

Add comment

You need to be registered to add comments. Register here or login
New stories

2K: Second Evolve closed alpha coming "soon"

26m ago - Today 2K and Turtle Rock Studios announced that they will host a second, bigger closed alpha test... | PC

Nintendo's Fantasy Life Has Day One DLC, Was Cut From Japanese Version

1h ago - "Yesterday, Nintendo announced that Fantasy Life will be receiving day one DLC when it launches c... | 3DS

PAX Halo the Journey of The Master Chief

2h ago - Join the Halo Developers from 343 Industries for an in-depth look into Halo: The Master Chief Col... | Xbox One

Talesofgaming - Diablo 3 Reaper Of Souls Ultimate Evil Edition Review

2h ago - CooPS reviews reaper of souls that was recently released on the next gen consoles | PS4

The Walking Dead Meets Spider-Man

Now - Come join us on Filmwatch this month as we give you a chance to win the Electro Collector's Edition of Amazing Spider-Man 2 or the Limited Edition... | Promoted post

PAX 14 – Stealth Inc. 2 Blends the Cute and the Grim for an Exercise in Excellence (Twinfinite)

2h ago - Twinfinite weighs in on Stealth Inc. 2, the latest in the stealth action platformer series with a... | Wii U
Related content from friends