Nothing is stopping Star Citizen apparently. The upcoming game by Chris Roberts’ Cloud Imperium Games just reached $36,000,000 in crowd funding, and is currently sitting on $36,036,489.
I can not wait to drop out of jump with my retaliator bomber and pop off it's compliment of torpedoes into the side of a Bengal carrier! Good times await us fellow star citizens!
The idea of having space combat with a strong theoretical base on realistic naval warfare is what really excites me of SC. You could see a bit of it on Wing Commander already, but in SC it's gonna really be exploited.
We got haters, poor lil sad people
I too own a Retaliator, Stealth Hornet, and a 300i. StarCitizen is gonna be beyond awesome.
Really intrigued by this game. Chris Roberts is one of the elder gods of gaming (well, he's only 45, but it seems like he's been around since the dawn of time).
hey guys....what if it sucks....
Well then it will still make for epic news
What if it doesn't? I really don't care for the negativity. The name behind it definitely inspires faith in a positive outcome.
If it sucks it won't be as bad as wasting $350 million on a game like Rockstar did with GTA5. Look what we are getting for $36 million compared to what Rockstar gave us for $350 million dollars. Just because you spend money doesn't mean it wasn't spent wisely or efficiently. This is a nice Niche type of game that is getting the funding of a smaller AAA game so this could be good for gaming in general.
You are not accounting for the fact the money for GTAV is from a publisher. The revenue for the game went heavily to GTAV's publisher. 100% of the money for star citizen is to the developers, for the devlopment, and marketing for the game. All of the revenue goes to the developers and in turn to developing the game further. No publisher is involved to rush and force it into consumers hands ahead of schedule (looks at bf4). They can spend time perfecting the game and add features they want, not features a demanding publisher wants. And the major plus, Chris Roberts is a legendary developer responsible for the wing commander and privateer series.
Wtf kind of comparison is that? That $350 million came out of Rockstar's back pocket, not the public's
Already playing Squadron 42 so it DOES NOT suck! SC is everything a Space Sim/combat game should be and more plus Chris is taking feedback from the community so all is well.
Chris Roberts doesn't make sucky games.
I've yet to invest in any starter package as I can't decide which one I like more— fight ready Hornet or fine looking 300i. Either way between MGS5 and this, 2014 - 2015 is going to be fantastic.
Not a big fan of the 300 series, fairly ugly ships, personally I would go with the Hornet if you plan to do a lot of dogfighting. However the Cutlass has similar to Hornet fire-power and offers far more utility. So if you want to do a range of jobs I would suggest the Cutlass. I have a Constellation, Retaliator & Super Hornet myself. I can afford to have a Super Hornet because the Constellation can function as my workhorse.
I was in the same predicament. In the end I just got the Aurora lol (while I bide my time.. deciding on what I really want). At least I have an alpha/beta slot... I just fear these will run out soon at this rate! :0
I already invest in this game and frankly im afraid;the hype for this game is very big and in the next 2 years will probably grow 500% more,the idea of this game dont get finnished for some reason, like trying to over achieve by adding always more Stretch goals without even have finnished the primary ones its killing me.I Frankly think that the focus must be turn to development an nothing else more,the game have enough features already and adding more its starting to get complex to achieve some Targets and the full release of this game in my view,i just hope im wrong.I never liked the last minute rush.
They have seemed to have stopped the endless mass content stretch goals, now it's simply new ships and systems. Both of which simply add to the core game. The more ship hulls in the game to build up an customize the richer the experience. Developing a ship is far less work than adding an entirely new game mechanic.
I'm not that worried about it. The game is basically doing what has already been done in his previous games except for on a larger and better looking scale. With very few exceptions this game is not really doing anything new. It is just perfecting what has come before it.
truthfully its really not that much hype compared to console games people believe in the devs, and most know of the head pass success. what people are seeing is people supporting devs that tired of big publishers. every article is always about how much money they raised and not what content or what they are telling the community which they always do. people are supporting something because theyre are tired of the rehash and it shows with a lot of kickstarter. this is getting a massive amount of funds because of the devs ambitions and the cost to do it. they even told gaming they are trying to set a bar. its not gonna be cheap to do this, but the funny thing is that it will look better and provide more content than big publisher games that have over 2-3x its budget.
most exciting game for me right now.
I was interested in Star Citizen... right up until the point I realized it was mostly an MMO. ~__~
you can play it co-o wikth friends against the AI if you want.
Eh, still not my thing. I was hoping for a grand space sim like those old Star Wars games, or Freelancer, or Freespace. I can't count on having friends around able to play co-op with me at those odd times in the wee hours in the morning when I have the time and inclination to play, and playing online with strangers is torture, no matter how good the game.
well you on this site alot add someone on here or link up with people on you steam account. even if a game is a mmo if its good i dont care if im going solo, clan, party, or whatever imma have fun if you gave me a fun playground. you can polite a ship solo so i cant see why you cant wreck havoc by your self, people may wanna get down with you for doing it so well lol.
Squadron 42 bro. Star Citizen is just the icing on the cake. :)
You clearly haven't done enough research if you think it can't be a fully single player experience.
*shrug* I shouldn't have to do any "research." The little descriptions and videos describe it as an online game with a single-player portion that serves as an in-depth tutorial.
@sly maybe you should look at Elite Dangerous mate. As even Chris Roberts once admitted, he looked at the Elite series for ideas for his own games.
According to their wiki, there will be a single player campaign. http://starcitizen.wikia.co...
lol this game is gonna suck...
actually it as better features than Battlefield 4 or any other big game out there. you actually have animations to enter inside the spaceships instead of pressing a button. And its using Cryengine 3 so it as beautifull graphics but the game might be to big for them... or maybe we have to wait 3 or 4 years untill the game is released
If it gets to a $100 million, the stretch goal will be to build an actual space craft.