Star Citizen Reaches Mind Boggling Crowd Funding Record of $36,000,000; Gets New Stretch Goal

Nothing is stopping Star Citizen apparently. The upcoming game by Chris Roberts’ Cloud Imperium Games just reached $36,000,000 in crowd funding, and is currently sitting on $36,036,489.

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SITH1630d ago

I can not wait to drop out of jump with my retaliator bomber and pop off it's compliment of torpedoes into the side of a Bengal carrier! Good times await us fellow star citizens!

Abriael1630d ago

The idea of having space combat with a strong theoretical base on realistic naval warfare is what really excites me of SC. You could see a bit of it on Wing Commander already, but in SC it's gonna really be exploited.

FlameBaitGod1630d ago

We got haters, poor lil sad people

ATi_Elite1630d ago

I too own a Retaliator, Stealth Hornet, and a 300i.

StarCitizen is gonna be beyond awesome.

frostypants1630d ago (Edited 1630d ago )

Really intrigued by this game. Chris Roberts is one of the elder gods of gaming (well, he's only 45, but it seems like he's been around since the dawn of time).

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matrixman921630d ago

hey guys....what if it sucks....

pandehz1630d ago

Well then it will still make for epic news

Abriael1630d ago

What if it doesn't?

I really don't care for the negativity. The name behind it definitely inspires faith in a positive outcome.

3-4-51630d ago (Edited 1630d ago )

If it sucks it won't be as bad as wasting $350 million on a game like Rockstar did with GTA5.

Look what we are getting for $36 million compared to what Rockstar gave us for $350 million dollars.

Just because you spend money doesn't mean it wasn't spent wisely or efficiently.

This is a nice Niche type of game that is getting the funding of a smaller AAA game so this could be good for gaming in general.

SITH1630d ago (Edited 1630d ago )

You are not accounting for the fact the money for GTAV is from a publisher. The revenue for the game went heavily to GTAV's publisher. 100% of the money for star citizen is to the developers, for the devlopment, and marketing for the game. All of the revenue goes to the developers and in turn to developing the game further. No publisher is involved to rush and force it into consumers hands ahead of schedule (looks at bf4). They can spend time perfecting the game and add features they want, not features a demanding publisher wants. And the major plus, Chris Roberts is a legendary developer responsible for the wing commander and privateer series.

dodgemoose1630d ago

Wtf kind of comparison is that? That $350 million came out of Rockstar's back pocket, not the public's

ATi_Elite1630d ago

Already playing Squadron 42 so it DOES NOT suck!

SC is everything a Space Sim/combat game should be and more plus Chris is taking feedback from the community so all is well.

frostypants1630d ago (Edited 1630d ago )

Chris Roberts doesn't make sucky games.

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Eyesoftheraven1630d ago

I've yet to invest in any starter package as I can't decide which one I like more— fight ready Hornet or fine looking 300i. Either way between MGS5 and this, 2014 - 2015 is going to be fantastic.

Menech1630d ago

Not a big fan of the 300 series, fairly ugly ships, personally I would go with the Hornet if you plan to do a lot of dogfighting.

However the Cutlass has similar to Hornet fire-power and offers far more utility. So if you want to do a range of jobs I would suggest the Cutlass.

I have a Constellation, Retaliator & Super Hornet myself. I can afford to have a Super Hornet because the Constellation can function as my workhorse.

ALICE6661630d ago

I was in the same predicament.

In the end I just got the Aurora lol (while I bide my time.. deciding on what I really want). At least I have an alpha/beta slot... I just fear these will run out soon at this rate! :0

deadfrag1630d ago (Edited 1630d ago )

I already invest in this game and frankly im afraid;the hype for this game is very big and in the next 2 years will probably grow 500% more,the idea of this game dont get finnished for some reason, like trying to over achieve by adding always more Stretch goals without even have finnished the primary ones its killing me.I Frankly think that the focus must be turn to development an nothing else more,the game have enough features already and adding more its starting to get complex to achieve some Targets and the full release of this game in my view,i just hope im wrong.I never liked the last minute rush.

Menech1630d ago

They have seemed to have stopped the endless mass content stretch goals, now it's simply new ships and systems. Both of which simply add to the core game.

The more ship hulls in the game to build up an customize the richer the experience. Developing a ship is far less work than adding an entirely new game mechanic.

JsonHenry1630d ago

I'm not that worried about it. The game is basically doing what has already been done in his previous games except for on a larger and better looking scale.

With very few exceptions this game is not really doing anything new. It is just perfecting what has come before it.

webeblazing1630d ago

truthfully its really not that much hype compared to console games people believe in the devs, and most know of the head pass success. what people are seeing is people supporting devs that tired of big publishers. every article is always about how much money they raised and not what content or what they are telling the community which they always do. people are supporting something because theyre are tired of the rehash and it shows with a lot of kickstarter. this is getting a massive amount of funds because of the devs ambitions and the cost to do it. they even told gaming they are trying to set a bar. its not gonna be cheap to do this, but the funny thing is that it will look better and provide more content than big publisher games that have over 2-3x its budget.

kevnb1630d ago

most exciting game for me right now.

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