Episode 56 of the I Got Gameplay podcast is now online. In this episode, Michael Burhan, Zack Latour, Travis Goss, and special guest Booch talk Super Smash, from the game's simple start on the Nintendo 64 to the controversy surrounding its current incarnation on both the Wii U and the 3DS. The team also go through the list of new characters and discuss who they would like to see in the fourth installment of the series.
NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.
Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.
Including Smash Bros in a list of fighting games, is like including GTA in Racing games.
The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.
Kim writes: "Super Smash Bros. will not be shown at Evo 2022, this year's biggest fighting game event. The Sony-owned sports organization announced the loss of the platformer in a statement on Twitter today, and seemed to blame the decision on Nintendo, which has historically tried to control how their games appear in the wild."
In away this hurts Nintendo Smash Bros has some dedicated fans. What better way to help build hype and sell more of the game then showcasing it at EVO.