The Future of Resident Evil

A collection of news regarding the Resident Evil Franchise and a prediction of what Resident Evil's future title (presumably 7) will be like.

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yugovega1441d ago

they should attempt making another re:outbreak. when originally released not enough people had jumped into online gaming. now, they could make soming really special if they tried its formula again.

Matt6661440d ago

Out break was rubbish, it was really stupid

Mugen901440d ago

It was before its time.

daboosa1441d ago

Back to basics, one location lots of puzzles! It will be a winner.

Unreal011441d ago

Definitely. But keep the over the shoulder view. To be honest I would love it if they remade Resident Evil 2 with their latest engine. It was a personal favourite.

Matt6661440d ago

if they g back to the old school style the only thing they should upgrade is the graphics

e-p-ayeaH1440d ago

no remakes im tired of playing re-ashed stuff.

NukaCola1440d ago

Wish they'd bring back the bitmap style of painted scenes with static camera effects like games had on PS One. That added such a creative feel to the world.

ritsuka6661441d ago

a prediction of what Resident Evil's future title (presumably 7) will be like.'''

They plan to keep shitting all over us people.

Tdmd1441d ago

The future of Resident Evil lies within it's past: they need to understand that it was not huge set-piece explosions, gunfire and wrestling moves that made Resident Evil's name. It was something far more intimate. A struggle to survive from the main character, to find other survivors; it was the air of mystery, of not knowing what was going on or the story behind it, how did it started, who is responsible for it. The creepiness, the constant tension, the intrigue - that's Resident Evil. Or what it used to be.

CrossingEden1440d ago (Edited 1440d ago )

A huge contributor to the difficulty of the old games wasn't the enemies themselves, it was the god awful tank controls in cramped environments. And considering that most modern games have good controls so what are we left with? A B movie horror story with archetypical characters fighting zombies in big bad scary hallways? Maybe they should just make a spiritual successor instead. Btw, regarding the set-piece explosions, pretty much every game in the series ended with an explosion. I'm a fan of the modern day resident evil but there is seriously a loud minority that wants that archaic gameplay. The second they go back and release it like it was ten years ago people would start complaining or lose interest. Also the way the game is now is basically a natural evolution of the series, it was believable back then that the characters were afraid because they didn't know what they were up against but now it would be completely unbelievable if they panicked considering that some of them even make a living off of killing B.O.Ws., they're trained for it and have been fighting the same types of enemies for years so why would they have trouble surviving. My suspension of disbelief still goes nuts whenever they are only armed with pistols at the start of missions., (although it can be said that they go through the entire games using nothing but pistols unless a cutscene shows them using something else).

Lou Ferrigno1440d ago (Edited 1440d ago )

you sir took the words right out of my mouth and said it 10x better lol.. VERY good and thorough explination of how times have changed and it's not that easy to just go back ... :)

Tdmd1440d ago (Edited 1440d ago )

I'd rather have a spiritual sucessor then another RE6.

"Btw, regarding the set-piece explosions, pretty much every game in the series ended with an explosion."

Keyword: ended. Yes, they all had this - one - huge explosion as the final story element as opposed of being this uninspired linear corridor of explosions and firefights that was RE6.

The one thing I have to explain every time that RE's glory days discussion comes up is that "going back to it's roots" is NOT the same as bring back the tank controls. It is to bring back the moody, atmospheric experience of old games. It is to allow it to be creepy and scary as it was supposed to be instead of going the Michael Bay way.

So, let me just fix your sentence here: The second they go back and release it like it was ten years ago... they will have something like the first Dead Space was or how The Evil Within is shaping up to be.

On the topic of story progression, so what you're saying is that a experienced hunter is expected to attack a lion with roundhouse kicks, right? It's only natural since he is not afraid of it... pff ¬¬
This is NOT natural evolution of the series, this is the transformation of it's human cast into the very inhuman monsters that they face. No matter how trained you are: if there's a monster with testicles coming out of their ears and tentacles of their belly-buttons looking at you, you SHOOT the hell out of it. You don't take it down with flying kicks and german-suplexes!

This is Resident Evil now days:

It's goofy and ridiculous, but if you take that as a normal evolution of the story, than yeah... whatever you say, dude. I'd be fine with a devolution.

ShaunCameron1440d ago (Edited 1440d ago )

Not only that but also the technology of the day didn't really allow for character mobility and flexibility, an issue that was finally resolved in 2004-05 with RE4, the RE game Capcom always wanted to make since RE2.

@ Lou Ferrigno

And on top of that, the main characters are no longer rookies. They're seasoned veterans hence more in their arsenal to work with.

ShaunCameron1440d ago

Unfortunately its past is RE4 and much of the current fanbase certainly are not clamoring for pre-RE4 gameplay.

Snorlax1440d ago

I couldn't agree more, you nailed it. That's exactly the type of elements they need to bring about if they're going to make another.

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