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The Best and Worst of 2013 - Phil Brown

Something about the characters seemed more real and compelling than any I’d seen in a game before. The motion capture didn’t just increase the realism, but allowed for performances from the actors come through that were deeply engaging. The world was deep and immersive. The scares were intense and often more psychological in nature. It’s not only a stunning technical achievement, but also an incredible piece of storytelling that stands on its own. While I may have logged more hours into GTA V and probably had more “fun,” The Last Of Us completely floored me and is one of those rare AAA titles that can truly make a case for a video game being art.

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