GodisaGeek: "The problem with Fightback is that if you don’t actually want to spend more of your own money, there is little in the game that is going to make you want to wait and come back later. The story is wafer-thin, the graphics average and the gameplay very repetitive. If you reach the lack-of-stamina brick wall, it is more likely that you will simply give up than bother waiting for the meter to refill. The inaccuracy of the control method and repetitive nature of the gameplay won’t keep fighting fans busy for long. Each fight feels more or less the same, and even the so-called boss battles are basically the same thing as a regular level.
Things do gradually get harder and harder in order to present a challenge, but this feels more like a way to push you into upgrading than to genuinely increase the difficulty. Had Fightback been a full premium game instead, then maybe the grinding and upgrading would be acceptable – but instead it is hampered by in-app monetisation. Being themed like an over-the-top action game, one would expect some humour and knowing winks to be scattered through the title too, but this is played far too seriously and, as such, comes across as po-faced and boring. It’s a shame that such a bland game comes from a developer so well-known for their creative flair."