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Submitted by gamerlive 392d ago | article

ESports Experts Weigh In On Growing Opportunities

The advent of Twitch, Azubu and livestreaming over the past three years has helped fuel the explosive growth of eSports, or electronic sports. With companies like Valve (Dota 2), Riot Games (League of Legends), S2 Games (Heroes of Newerth) and Blizzard Entertainment (StarCraft 2) offering millions of dollars in prizes with annual tournaments and seasons and full-on leagues like Major League Gaming, Electronic Sports League and others turning pro gamers into cyber athletes; there's a new way to connect with the elusive 18 to 34 year old male gaming demographic. (Culture, Dota 2, eSports, League of Legends, Starcraft II)

jagiii  +   392d ago
They make some interesting points.

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