Nvidia GameWorks is a very significant program by Nvidia. However the GameWorks library follows proprietary code nature. Simply put it leaves AMD at the mercy of Nvidia to optimize Code for Radeon GPUs.
To those who thought Nvidia was going to keel over for mantle: ^^
True that and people expected NVIDIA to go silent with AMD announcing Mantle/TrueAudio/R200 Series? NVIDIA is making a comeback at every front. They already have a low-level API known as NVAPI which John Andersson (DICE) already mentioned so there's no need for a new one. They are pushing the boundaries with Flex (Unified Physics Engine) in Star Citizen, Project Cars and Witcher 3 (more to follow). Their gameworks dev tools are great no doubt but the if AMD can go ahead with the propriety nature of their Mantle API which is GCN and next-gen AMD GPU exclusive then why shouldn't NVIDIA? Last of all, we have G-Sync. Its expensive right now but its a whole new gaming experience for those who can afford it. Just like Eyefinity, 3D Steroscopic and Virtual Reality. Those who experience these first don't go back.
Said it before and will say it again Nvidia is at an entirely different level. All that amd has going for it is price to performance but with all the features that Nvidia provides, that's really not an issue, not anymore.
Haha exactly. The entire Adobe Suite is biased towards CUDA, and that is one of the leading Video Industry software.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.