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Metro: Last Light - SweetFX vs Vanilla Comparison

DSOGaming writes: "For Metro: Last Light, we decided to use minimal levels of sharpening. While we wanted to improve the in-game image fidelity, we also wanted to avoid any plastic look (a side-effect that can be caused when you're sharpening the image). Furthermore, we tweaked the game's contrast, raised a bit midtones, adjusted saturation and brighten up shadows (in order to counter the additional darkness that would be caused by our contrast tweaks)."

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