Ever since Intel purchased the Project Offset development team, much controversy has emerged about the release of the game. Namely, what platforms it would be coming to.
A recent video might shed some light on the matter...
Remi Arnaud, Senior Graphics Architect and Manager of the Game Engine Technology team at Intel says, "We're not limtied by the issues most developers have to deal with. As a game developer, you have to sell your game on the PS3, you have to sell it on the Xbox, because that's where the money is. That means you're limited because those platforms are old now. And so, what's comign out now is brand-new and so much bettter and all kinds of things that are not possible if you have to include cross-platform into your roadmap..."
Sounds like Intel's shying away from putting this game on the consoles and wants to take advantage of PC hardware, what else is going on behind the lines? Perhaps this is related to Intel's upcoming Larabee graphics platform?