Ben Hardwidge reports:
''Nvidia may be working towards making its newly acquired PhysX technology the gaming physics standard, but AMD reckons that there are plenty of other alternatives out there, including using Stanford University's and highly parallel Brook language for gaming physics.
AMD's technical director of sales and marketing, Giusseppe Amato, told Custom PC that Brook 'allows you to use the parallel SIMD (single instruction multiple data) array that we have in every stream processor engine…so basically you can make any type of 3D pictorial mathematics calculation. Can it also be used for the physics of the game? The answer is yes.''