The Sudden Strike series has always managed to stand out in the crowded pack of World War II-themed real-time strategy games. That's largely in part because it veers away from the conventions of the genre, like resource gathering and base building. Another point in its favor is that it features very large battlefields full of interesting terrain, like a large swath of the French countryside or a tropical island in the Pacific. Oh yeah, then there's the fact that the games in the series can jump around the entire war, from the island hopping campaign of the US Navy and Marine Corps, the sands of Africa, and the frozen steppes of Russia. In many ways, it's like a gigantic virtual tabletop wargame, an effect that especially comes to mind when taking in the 3D richness of Sudden Strike 3: Arms for Victory, the latest game in the series. Unfortunately, some really problematic pathfinding combined with other issues put a serious hamper on the fun.