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Sucker Punch’s Nate Fox on bigger brothers & inFamous: Second Son’s “reality bubble”

OPM: Remember in school when you found it impossible to imagine your teacher having any sort of existence outside the classroom? It’s easy think that way in most open-world videogames – there might be life in the city, but not a pulse, a sense that any inhabitant continues to exist when they leave your field of vision. inFamous: Second Son dev Sucker Punch actually has a term for this: the ‘reality bubble’.

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officialplaystationmagazine.co.uk
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GarrusVakarian1016d ago (Edited 1016d ago )

Seriously excited for this game, loving the continuous use of the word "fun" in that interview, after all, that's what its about right? I can't wait to let loose in Seattle with Delsin's powers.

"he’s the successor to Cole Grath – the lead from the first two games –"

It's Cole MacGrath btw ;)

I'm also very glad to hear him talk about the "reality bubble", having pedestrians talk to each other and just make it seem like a lively and authentic city, something the first 2 games kinda lacked in my opinion, the cities didn't feel alive like they do in GTA for example.