[email protected]: Vlambeer blows the doors off Microsoft’s parity clause

Xbox One’s indie program [email protected] is solid, says Nuclear Throne developer Vlambeer, but its parity clause is a real threat to Microsoft’s olive branch of independence. VG247′s Dave Cook chats with Rami Ismail.

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zeal0us1453d ago (Edited 1453d ago )

I'm pretty sure if all Indie developers had an exclusive deal in place to avoid the parity clause, MS would just update the agreement to prevent the loophole from being used.

Hopefully Chris Charla can turn things around for MS on the indie scene.

Z_-_D_-_31452d ago

“A funny anecdote I love telling is, how we signed Luftrausers to Sony. We were in a bar with Shahid (Sony) and he basically wrote the contract on a coaster and said, ‘So what do you need, and what do you want?’ We discussed it, and within a week we had everything we needed to start developing. We got the contract the day after we got the hardware, not the other way round like ‘sign this and then …’ No, this was just he trusted us, we trusted them. Done."

Wow. I don't see Sony losing any ground on indie support anytime soon.

McScroggz1452d ago

That is a pretty awesome story. I hope there are a lot of moments like that because indie games are the most creative, most interesting games being made today and there is a certain amount of trust you have to give to a team to allow them to do what they want. Indie games may not be huge money makers most of the time, but the sincere courting of indies is what really sold me on the PS4.

showtimefolks1452d ago


sony has made a list of all they did wrong and have done everything possible to correct those mistakes

while MS has gone in different directions only to turn back around and say sorry or oops we didn't mean to.

all the mistakes of sony/ps3 yet it still outsold the xbox360 with one whole less year so what makes anyone think now a much more focused sony will loose any ground to ms this time around. MS you worry about entertainment and sony you please deliver games because i didn't spend $400 to watch TV, i want games and nothing but games. PS2 was successful because it had the most games

UltimateMaster1452d ago

If it weren't for PlayStation, [email protected] wouldn't even exist. It would just be the same greedy rules as before.

rainslacker1452d ago

Maybe. But this guy seems to think that MS is aware of the problem with this clause. While he doesn't want to speak on behalf of MS, he does believe that MS is trying to make [email protected] a good thing for indies, which will also be good for the gamer.

Seems his biggest thing was that Sony is making their indie program more attractive at the moment. Competition will bring MS back to the indie interest.

So that's a good thing, and I wish MS luck in it.

christocolus1453d ago

Chris Charla is doing a great job. Wonder why he was never in charge in the first place?

Volkama1452d ago

He was. The XBox 360 Indie scene was all his work as well.

christocolus1452d ago

Really? Never knew. He is doing a good job. I guess he was once a developer.

TheKayle11453d ago (Edited 1453d ago )

[email protected] is where every indie need to be..

Kayant1453d ago (Edited 1453d ago )

Looool sure it is which is why they are all flocking there /s

If MS's BS policy continues then they will continue to mostly been on PC, coming to PS4 and Wii U or launch first on XB1 under a false timed exclusive thanks to this clause if they dont have the man power for a simultaneous launch.

TheKayle11453d ago (Edited 1453d ago )

?...really something is wrong with u guys

coz if they first launch on wii u or ps4 is ok right?

parity is the thing man..parity...isnt a bs

read the article pls

thekhurg1453d ago

Says someone who wants parity on a console that is riddled with tons of paid-for timed exclusive DLC?

Kryptix1452d ago (Edited 1452d ago )


You do realize how selfish and hypocritical your statement was, right? An indie developer should have the right to choose what platform they want to release their game on without having any strings attached.

Indie = Independent; not subject to another's authority or jurisdiction

What Microsoft is doing is once again creating another cold business move that proves that they could care less about you or the people making the games. To them it's more like "let's have it our way and only our way" and not giving anyone freedom to decide.

I just realize something, everything Microsoft creates has to have a string attached, no matter how good the idea is. And people ask me why I decided not to get an Xbox this new generation, too many strings.

ziggurcat1452d ago

no, there's something wrong with you.

it's not parity... because MS is perfectly fine with having a multiplat launch on xbox first, yet they will not allow devs to release a multiplat on another system first if it's ready to be released.

cell9891452d ago

this whole "parity" bs was Microsofts idea from the beginning, its that insecurity in their games division that makes them do this. Like if they can set the rules for everyone to follow right, just like DRM? setting BS trends and trying to change the game industry in their favor, thats parity for you.
It infuriates me everytime I read MS doing BS anti consumerism moves and sugar coat them as "whats fair"

+ Show (2) more repliesLast reply 1452d ago
its_JEFF1453d ago

No... Every platform possible is where indies need to be! It would've great if they could launch on every platform at the same time, but that's just not possible for small studio: Not enough money or not enough man power.

President1452d ago

Shut the hell up. This parity is the worst thing that can happen to indies. If a indie decides to port his game to the xBone later on then he will be denied just because their console didnt get the game at the same time as the others. *MS cry in a corner like a baby wuaaaa wuaaa...* What kind of fucked up rule is that? Not surprised the banned xBone warrior will defend any Microsoft policy, how bad they may be.

christocolus1452d ago (Edited 1452d ago )


With or without the policy, i think the xbx one will get its fare share of indie games. Some may have moved over exclusively to sony i.e J.blow but many of them will still move over to xbx one from 360 especially with the free dev kits and unity engine tools ms is offering them and with Chris Charla handling things it will only get better and dont forget when ms finally opens up the xbx one as a dev kit i think there will be many more game submissions from gamer devs.

Personally i dont think its something any xbx one fan should be worried about. Phil stated in an interview that the response from indie devs have already been so overwhelming..

"Harrison said Microsoft received “hundreds” of applications for [email protected] within just a few hours of the program’s unveiling and estimates the number of interested indie developers is now “in the thousands.”

The xbx one will definitly be getting its fare share of great indie games(i know a few programmer friends who cant wait to try out the xbx one as a dev kit) so no need to worry about that. The xbx one will do just fine..... no need to bother about that.

Kayant1452d ago

Great job on entirely missing/ignoring and side-tracking on the issue at hand that has being highlighted multiple times here.

DigitalRaptor1452d ago (Edited 1452d ago )

No need to bother changing f*cked up policies because you'd rather be an apologist and agree with the policies that affect an indie developer through bad circumstance? It's a terrible, backwards and absolutely unnecessary policy.

Am I surprised someone like you is apologising for such terrible policy on Microsoft's part? No, of course i'm not.

Just like you defend their other bad policies that have no reason to exist but for self-serving and reasons of greed. As long as Microsoft are not getting "too many" complaints, they will continue to enforce strict and stupid clauses that they know are wrong and anti-developer.

And get your facts straight. Most of these indies who you have "moved over exclusively" would have their games on the Xbone if not for such disarmament on Microsoft's part. Their games are also on PC, so they haven't "moved over to Sony exclusively". Microsoft's denial clause is the culprit of that, but you will see things how you want to see them.

"Personally i dont think its something any xbx one fan should be worried about."

Only thinking about yourself.... of course. Not the developers who this affects, but Xbone fans.

christocolus1452d ago


You must be really really hurt..i do not even know how to reply you.

If you dont like the policy then dont buy the console and stop with your insults directed at all those who dont agree with you ok cos it kind of tells alot about you dude. You sound very hurt,shallow and too quick to spill your guts and make random generalisations.

"Just like you defend their other bad policies that have no reason to exist but for self-serving and reasons of greed"...........

Lmao...I wont dwell on that comment but ill say your pain is eating you up and quickly turning you into a liar my friend.

Honestly i dont think any xbx fan cares about the loss of J.blow that much. He left others will replace him. There are tons of indies who dont find the policy that bad and they still see the great potential in ms indie programme(policy or not) and i know there will be more than enough indie games to satisfy every xbx one owner.

Chris Charla is a great guy and im happy he is running things now and things may still change but you on the other hand should take your case up with charla instead of running around the site attacking and insulting everyone.

I made a simple reply to kayle and you show up with pitchforks and knives.calling me names?..lmao Raptor, raptor,raptor...... its just games bro.stop making mountains out of portholes and about this

"Only thinking about yourself.... of course. Not the developers who this affects, but Xbone fans"

Xbone fans? Really? ...lmao. ok Mr Messiah come to save the poor indie dev.

Are you honsestly worried about this guy? Or you just pretending to care?cos in reality all you doing is actually trolling every xbx article and downplaying and insulting anything xbx related even its fans?that in my opinion seems really biased.

johndoe112111452d ago (Edited 1452d ago )

There is a point where fanboyism needs to stop and common sense needs to prevail, you obviously can never reach that point.

How is a small studio that does not have the finance or staff to create a game on all systems simultaneously supposed to keep parity?

Why should xbox owners be denied a game just because the studio had the time and money to only create it for the ps4 first?

And if parity is such a good thing, why did microsoft moneyhat EA at the last minute to make titanfall an exclusive? A game that the creators themselves were planning on bringing to the ps4 at a later date. Did you complain when microsoft did that?

Your level of fanboyism is disgusting and a disgrace to gaming and gamers everywhere. This industry is going to crash because of people like you.

Blaze9291452d ago

You mad bro? It's just video games...

Consoldtobots1452d ago

lol @ blaze

he's the first one to act indignant about how xbone fanboys get treated here, yet we see posts like this one.

at least be honest and stop pretending to be a gamer.

Nail131452d ago

@Blaze929 You use the meme "you mad bro" clearly you can't think for yourself or understand what’s being talked about.

@johndoe11211 Titanfall will be out for PC still. Also the gameplay from PC is being used to sell it "gameplay footage" (yep, on PC). M$ loopholes.

ziggurcat1452d ago

"[email protected] is where every indie need to be.."

which is why indies prefer sony...

+ Show (5) more repliesLast reply 1452d ago
fOrlOnhOpe571453d ago

A very good read. It seems that if MS is to keep taking positive steps, Chris Charla needs to wake up the higher-ups before Microsoft 'push' the majority of indie devs into the arms of Sony.

stuna11452d ago

Not even realizing it Microsoft is without a shadow of a doubt barring themselves from potentially having the definative version of these same games that they want to tie down with this parity clause! More time on a product for the most insures a better product in the long run.

rainslacker1452d ago

This is one of the best articles I've read on MS indie policy to date in how it pertains to actual devs. The guy is very open. Never puts down MS, and talks them up where it's appropriate. I feel his criticisms are constructive, and not spiteful.

I feel this article should be required reading for anyone who feels like discussing the topic at hand.

I like the way the guy talks. It's respectful, down to earth, and just puts out the truth of how indie game development works without any hyperbole, all while remaining optimistic that MS will get it right over time.

I'm really hopping Charla can bring [email protected] around to be extremely competitive on the indie scene. While the allure is there for indie devs, that allure doesn't necessarily translate into a must focus on them(Xbox) mentality.

mhunterjr1453d ago

As much as the parity clause sucks, it would really only affect games that are already far along in development on other platforms...

Subsequent games from affected developers would be more likely to be developed in parallel or ms first, so that developers could maximize potential profits.

I'd like to see ms nix their parity clause and adopt the one Sony is using (games coming later to their platform need additional content), but I don't think it will have a major impact on the long run.

rainslacker1452d ago (Edited 1452d ago )

Or the devs making those games could do what this guy did and just sign an exclusivity agreement with another console maker, since that exempts them from the parity clause. I assume this means a timed exclusive of course.

In this way the parity clause is actually hurting MS, because instead of getting the game 1-2 months later when it's ready, they'll likely have to wait 6 or more months until the exclusivity agreement run out.

This clause is indirectly helping the other console manufacturers in some ways, which I find rather ironic.

Edit @Below
Oh. I must have missed that. Thanks for pointing it out. A lot of info in this article. I will have to go back and re-read it. I might be looking into [email protected] early next year though with a new project I might be working on. That's probably important info to know.:)

mhunterjr1452d ago

It is rather ironic, but that loophole only works for titles that have signed exclusivity deals prior to a certain date. The next wave of games won't be able to use this work around.

Then, Developers will have to decide between 1) releasing on xb1 first, all else later 2) simultaneous releases or 3) skipping xb1 altogether.

The most profitable way for them to proceed, would be options 1 or 2.

Many of the devs who are complaining about the clause, are skipping xb1 for their current games, because they are too far along with development on ps4/PC and it's too late for them to use the loophole.

snp1452d ago (Edited 1452d ago )

Subsequent games from affected developers would be more likely to be developed in parallel or ms first, so that developers could maximize potential profits.

I hope they fall on their faces. If they don't, as the article says, Sony will then have to match the bullying.. and then you've got one or the other getting the game. Not both. Quite literally never both.

It's a disgraceful, paranoid, and profoundly arrogant clause.

SilentNegotiator1452d ago

"it would really only affect games that are already far along in development on other platforms"

And small indie developers that can't afford simultaneous launches and want to start with PS.

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