Sony Is Testing A Cloud Gaming Service Right Now

Thanks to an anonymous source, it appears we now have visual proof that Sony is testing their long awaited cloud gaming service with select persons today, under the rather clearly named “Cloud Gaming Test”.

Read Full Story >>
The story is too old to be commented.
malokevi1431d ago

Sony's head is in teh cludez...



PeaSFor1431d ago

but but but.... only MS have cloudz and dedicated server.... what is this?thats impossiburu!

Septic1431d ago

Huh? Did you never hear about Gaikai?

iGAM3R-VIII1431d ago (Edited 1431d ago )

LOL DriveClub has dedicated servers my friend.

I'm sure this is Gaikai anyway

PeaSFor1431d ago

your sarcasm detector need to be repaired.

BoriboyShoGUN1431d ago

Sony always stated they had cloud technology!

Anarki1431d ago

Clearly Septic hasn't heard of sarcasm.

ShinMaster1431d ago (Edited 1431d ago )

The DIFFERENCE is that this is something that has been proven to work before.

While claims of increasing the power of the Xbox One, better graphics, etc, have not.

P0werVR1431d ago (Edited 1431d ago )

It's obviously Gaikai. By Sony's statement on Cloud Computing, it clearly shows that they believe the idea to be absurd.

chaos-lockheart1431d ago


Sony always have it, but they know we are smart and know what it is cloud is. But MS just thinks their fans are dumb a$$es, so they make up $h!t and exaggerates everything, "Our cloud is like skynet it has 30000000000 servers(which turn out to be mostly digital servers). And it makes Matrix graphics.

Irishguy951431d ago

Of course. Now the Sony fanboys will change their tune on "teh clouds"

ShinMaster1431d ago

@ Irishguy95

And you guys choose to remain ignorant.

This isn't about making the PS4 more powerful.

nukeitall1431d ago


"The DIFFERENCE is that this is something that has been proven to work before."

You neglect to include that streaming games has resulted in two businesses that has essentially failed, OnLive and Gakai.

If you think the difference between 1080p and 720p is significant, what do you think will happen when that same game has heavy compression artifacts, inconsistent input and laggy experience?

"While claims of increasing the power of the Xbox One, better graphics, etc, have not."

Incorrect! Nvidia has shown that cloud based light rendering is possible:

That said, increasing graphics is not important to me personally. It is more the other uses, like Forza 5's AI, dedicated and stable servers for online play, and seamless experiences.

If graphics was important, I would have focused on PC a long time ago. Console even by today newest generation is subpar compared to even a modes PC today.

Nintenja1431d ago

It's Sony playing catch up...again.

TheKayle11431d ago

theres no relation between dedicated server and

gaikai was renting their server before sony aquisition renting server now

gaikai is a streaming dedicated servers

Kryptix1431d ago (Edited 1431d ago )

@irishguy95, Nintenja

Title: "A Cloud Gaming Service"

It's Gaikai... why are some people here thinking that it's Sony doing the same thing Microsoft is with the cloud? Where they said it boosts Xbox One's specs by "the equivalent of three Xbox Ones" and idiots still believe in that.

What I find laughable is that it's clearly in the title and Sony already said that their cloud gaming service is Gaikai.

If you're not going to read the article, then read the title carefully next time.



"You neglect to include that streaming games has resulted in two businesses that has essentially failed, OnLive and Gakai."

And you neglect to do the research and realize that out of the two, Gaikai has been very successful.

Partnerships included:

Limelight Networks
Video Games Blogger
Bigfoot Networks
The Escapist
CD Projekt
Level 3 Communications
Best Buy
LG Electronics
Green Man Gaming
Warner Bros.
Meteor Entertainment
En Masse

Till Sony acquired them in June, 2012.

And before that, in one year, from 2010 to 2011, they had quickly gathered up 10+ million active monthly users.

Why do you think Sony chose Gaikai over OnLive? It was a much better service, they accomplished more in less time than OnLive with no record of layoffs.


"what do you think will happen when that same game has heavy compression artifacts, inconsistent input and laggy experience?

Doesn't look like none of that was happening when Gaikai was streaming Hawken.

Or Spore, Mario Kart 64, and so on.

And all you had to do is do some research to uncover the facts, but it's cool, there's a lot of blind people like you on here and it's always funny to read their comments.

UnHoly_One1431d ago

Did you seriously just use an N64 game as an example of how game streaming can work without compression?

So you guys will be happy playing your ps3 games streamed in glorious 480i?

I'm very sorry, but game streaming just isn't possible YET without noticeable issues.

Every single button press has to be sent to the server, and then the video response to that button press streamed back to you. I don't care if you have google fiber, there will be latency there.

I'm not saying it will be unplayable. Frankly I don't know.

I'm just saying that I PERSONALLY wouldn't want to play like that with constant lag on every single game. But this service isn't designed for somebody like me anyway, I still have my old consoles and games.

mikeslemonade1431d ago (Edited 1431d ago )

The point is there's an option. If I am cheap, which I am, then there will be games I will not mind to play over a stream. If you read gamer reviews about these streams, they say it's playable. Imagine playing COD on dedicated servers, which someone would hard-pressed to find any noticeable latency.

I'm not gonna play online competitive gaming with the service. Although you could and it still would be playable. I'm actually picky about my specs, but I know a game like Tomb Raider or Last of Us would work more than fine on Gaikai.

And also I would challange you or a friend who is also a nonbeliever to have a blind-test on two different games(one that is off-disc and one that is off-stream). You guys probaly would have a hard time telling which one is off-stream and which one isn't.

pyramidshead1430d ago

@Kryptix damn, laying down the smack down there. +bubbs

andibandit1430d ago

No one ever said sony couldnt do cloud computing, its getting the costly servers that are the issue

Kryptix1430d ago (Edited 1430d ago )


"Did you seriously just use an N64 game as an example of how game streaming can work without compression?"

It was included in the video so I mentioned it. Was I supposed to download the video, cut that piece out, reupload it to YouTube and get flagged by ContentID? lol Did you wanted me to not mention it at all and look like I was hiding something? Anyway, Spore and the last game (Need for Speed: Pro Street) shown in that video looked good with video compression not having major noticeable effects and Hawken did, too. And those two videos are from 2009 and 2012 so most likely improvements were made.

Also, I never said it wasn't going to have video compression, I said it "doesn't look like none of that was happening" because Gaikai is handling the problems better than any other streaming service. And from watching the 2 videos, it looks like the coding for streaming compressed video is of very high quality. Explaining why Gaikai is not just the fastest growing, but a leading cloud gaming service.


"So you guys will be happy playing your ps3 games streamed in glorious 480i?"

According to this Digital Foundry article from 2012 I posted above, Gaikai sacrifices 60fps for 30fps but in return gives a much better picture closely resembling 720p. Remember though, a lot of PS3 games run natively at 720p, 30fps like Uncharted 2, GTA V, and The Last of Us.

"video quality is much more solid with Gaikai - in fast-paced scenes with lots of complex scenery, detail is maintained, and despite there being some visible artifacts on show at times, we really get the impression that we are looking at something closer to a native high definition presentation." -From article


"Every single button press has to be sent to the server, and then the video response to that button press streamed back to you. I don't care if you have google fiber, there will be latency there."

According to the same article I posted above:

"Other latency analyses were revealing. Gaikai handles Bulletstorm rather well, sometimes even matching the 133ms input lag of the Xbox 360 - an astonishing achievement. However, with anything up to 50ms in variance between our Crysis 2 readings, the experience was too inconsistent to be considered an enjoyable, playable experience." -From article

Not hiding anything, but it looks like Gaikai will be able to maintain close to the input lag of the Xbox 360 in certain games.


Well, of course playing on the older systems will work much better but like mikeslemonade said, the option is there...not only is it there but it's working better than expected at very playable levels.

I'll be playing older games on my PS3, but I think it's great for people that never bought a PS3, PS2, and PS1. PS2 and PS1 will work flawlessly on Gaikai, but the PS3 games will still run at acceptable standards.

Thanks for replying since you gave me the chance of explaining how it's going to work out once Gaikai finally releases by pointing out potential problems.


Thanks man, just laying down the facts like usual.

+ Show (17) more repliesLast reply 1430d ago
andrewsqual1431d ago

Lol yeah because Sony didn't announce at E3 2012 that they had purchased Gakai, one of the leading Cloud Gaming spokescompanies.
Seriously though just because Microsoft destroyed the meaning of the term this past 6 months doesn't mean it isn't going to be absolutely epic on Sony's end.

air11431d ago

Yea im sure its going to be epic now that sony is doing it... /s

Morgue1431d ago

Exactly. There is a difference between cloudy and partly cloudy. /s

dsswoosh1431d ago

Sony fanboy : "Cloud sucks !!"

*Sony announces the cloud*

Sony fanboy : "The cloud is awesome !!"

maddskull1431d ago

it is not like that and sony arent using the cloud for system optimization but for game streaming and microsoft are saying they will make their console strong by the cloud and they didnt do anything you idiot

Armadilo211431d ago

PlayStation was talking about the cloud before the Xbone just that xbox gamers talk day and night about it.. cloud, the cloud, more clouds

Prime1571431d ago

I don't think you get what cloud technology actually is.

G20WLY1431d ago (Edited 1431d ago )

*Sony announce Gaikai acquisition E3 2012*

dsswoosh fanboy: "cloud sucks !!"

*MS Announce da powah of teh clowdz*

dsswoosh fanboy: "The cloud is awesome !!"

*Sony tests cloud gaming*

dsswoosh fanboy: "Whaaaaa!?" *head explodes*

World: *facepalm*

EDIT: At dsswoosh below. Ain't you the man? If you don't lose a bubble for that, I give up.

BOLO1431d ago

Xbot: "Cloud can enhance Xbox One's graphical power by a factor of 4x!"

Logical Developers/Gamers: "That's ridiculous"

Xbot: "All of you are Sony fanboys!"

dsswoosh1431d ago Show
kayoss1431d ago

Theres a difference

Microsoft: the cloud will make the x1 more powerful.
Sony: we will be using the cloud to make backward compatible possible.

TooTall191431d ago

As someone who has talked about OnLive for years on this site, this is exactly what happened.

stuna11431d ago (Edited 1431d ago )

No! It's just that Microsoft's version of what the cloud is and what it can do, is how can I put it lightly? "Cloudy with a chance of Meatballs"!

Sci0n1431d ago

Cloud can be utilized well for bringing us games from last gen to the PS4 and it can be great for some extra added server stability for online gaming. The thing is xbots drank the koolaid from microsoft about the cloud boosting graphics etc. Microsoft totally obliterated the cloud name and the meaning behind it when they hyped there fans up with nonsense.

Welcome2Die1431d ago


The difference between Sony and MS as far as cloud gaming goes is that Sony isnt saying that TEH POWAH OF DA CLOWD is going to make it so that the PS4's power increases as if it went super saiyan 4 or anything like Microsoft is.

SilentNegotiator1431d ago (Edited 1431d ago )

Actually, it's more like this.

Xbox fanboy: "The cloud will save the Xbox One from being behind in power!"

PS Fan: "It will never make sense for all developers to spent time programming that, and furthermore it will never make sense with the average person's internet connection"

*Sony announces Gaikai purchase*

PS fans: "That will be great for streaming less demanding classic games!"


PS fan: "Sure I did...sure..."

razrye1431d ago (Edited 1431d ago )

@dsswoosh You really are thick. Sony's been using the cloud for ages. Even the ps3 uses the cloud for backing up saves. Gakai is used for streaming games. Not magically increasing a games visual quality, screwing people without a Internet connection.

Gekko361431d ago

@All So first we have Sony testing Giakai Streaming, about time too. Then we will have MS testing Rio Streaming so both new gens will have backwards compatibility streaming services.

That sounds like a win-win for all concerned.

So MS are running cloud compute along with dedicated servers for the whole xbox live ecosystem. Cool. The whole thing is running on the Azure cloud infrastructure so it's pretty much all cloud tech.

Not sure about Sony's set up, they been as communicative as Helen Keller... Well I'm sure it'll all come out sooner or later.

Point is both companies are pretty much doing the same thing but in different ways.

So chill everyone, there is no need to resort to name calling and self gratification.

GoodnessGreatness1430d ago

Microsoft cloud sucks, it's all propaganda bs to fool people. Sony's Gaikai cloud will give benefit like game streaming and backwards compatible games.

+ Show (12) more repliesLast reply 1430d ago
gigoran1431d ago

I know you're speaking English, but the words make no sense.

3-4-51431d ago

Gaikai , God of the clouds.

I wonder how these services will work out 1-3 years from now.

BobBelcher1431d ago

lol... awww, so many disagrees. Sounds like there are a few people who have their panties in a bunch.

Droid Control1431d ago

This should hopefully deliver my cherished backwards compatibility.

+ Show (4) more repliesLast reply 1430d ago
USA0071431d ago

Couldn't that just be Gaikai streaming?

Mikey322301431d ago

ding ding ding.. we have a winner

Callediceman1431d ago

the link wont load for me as im at work using internet explorer 1.3 but i believe you are correct sir

KwietStorm1431d ago

No, it couldn't, it is. Mindblown.

frostypants1431d ago

Probably. Sony already provides dedicated servers to devs who want them for games.

Charybdis1431d ago (Edited 1431d ago )

Sony does not provide dedicated servers. With their firs party title killzone they did had 'dedicated' servers which weren't 'true'dedicated servers.
Developpers for the ps4 will need to decide if they want to pay for dedicated servers.
Third parties might even decide to use/pay for azure services to provide dedicated server for the ps4, other possible choices for server support include amazone and google.

I hope Sony will make a deal with amazone or google so that can also offer free dedicated servers.

TheUndertaker851431d ago

@Charybdis: Yup, just like those MAG servers, right?


KingofGambling1431d ago

you do know that Sony offer dedicated servers to their first party games, do you?
even the ps3 launch games like Resistance, motorstorm, and warhawk has dedicated servers.

frostypants1430d ago (Edited 1430d ago )

@Charybdis, Sony does offer them...if the devs pay for it. But if you think MS isn't pricing the cost of cloud servers into their licensing agreements, you're nuts. The difference is they likely have to pay for it whether or not they use it.

+ Show (1) more replyLast reply 1430d ago
+ Show (1) more replyLast reply 1430d ago
marvgarvy4081431d ago

They been testing it... its called Gaikai...

The93Sting1431d ago (Edited 1431d ago )

no s#!t sherlock!?

MegaRay1431d ago

Now Nintendo need some cludez...

Cupid_Viper_31431d ago

Mario has been floating on clouds since forever now.....

My_Name_BTW_Is_Dante1431d ago

This is why they didn't want to put in backwards compatibility. They wanted to charge you to play those old games with lag and downgraded graphics.

OCEANGROWNKUSH1431d ago (Edited 1431d ago )

To "put in" backward compatibility they would have needed to "put in" the cell processor among other things inside the PS4 causing the price to skyrocket... Remember the PS3 launch? The first PS3's were B/C, and to achieve that had the PS2's emotion engine installed in every PS3, which was a factor in the sky high pricing, they tried to emulate this later via software but there's a list of ps2 games and their problems on wiki, wasn't the greatest thing...

Putting a cell processor in a PS4 would have likely caused the console to be at $100 more if not more than that, Im fine playing my PS3 games on one of the three ps3 consoles in my household. How hard is it to play the old system?? I still play my NES but i guess thats just me huh.

frostypants1431d ago

Not sure who the hell is disagreeing with you...everything you say is historical record.

jackanderson19851431d ago

didn't Sony allude to the possibility that you'll be able to plop in the auld discs and stream the content that way (could have made that up in my head)... i assume there'll be a yearly sub to Gaikai or something similar

Nail131431d ago (Edited 1431d ago )

Sony is putting relatively new games on PS+ so whatever. If some old PS3 game I want comes up that I missed, charge me for it when I buy it. At times I feel like am ripping Sony off with PS+

Sony would make it backwards compatible if they could. It would sell more PS3 games and PS4 consoles.

razrye1431d ago

I assume that you're talking about Microsoft. Oh wait Microsoft won't have any streaming service. Smh.

+ Show (2) more repliesLast reply 1431d ago