Deadfall Adventures see you play as James Lee Quatermain, a descendant of H. Rider Haggard's literary hero Allan Quatermain and completely unlike Nathan Drake and Sir Francis Drake obviously. Hired by a detective agency, he aims to assist them in stopping the Nazis getting their evil hands on an ancient artefact, which is in no way a direct lift from Indiana Jones. You are pitted to work with a female companion who is smart but predictably helpless whenever the awful script calls for it, which is in no way similar to the Mummy films. Not at all. You can see the problem here, absolutely everything that is tried in Deadfall has been achieved in a more masterful way across a series of mediums. Farm 51’s ambitions for what this game was supposed to be are absolutely clear, and it is obvious what the source material was for Deadfall. But it is that knowledge of the source material that keeps reminding you how far short this game falls of any of its inspirations. Cliche after cliche rattle off at a rate, like a machinegun of mediocrity, filling your fragile body with apathy and disdain.