DSOGaming writes: "Nvidia has released a new video in which Epic Games' Tim Sweeney shares his thoughts about Nvidia's new G-Sync technology. According to Sweeney, G-Sync will free Epic Games from making the decision of locking a game at 30fps."
Why would you lock a game at 30fps on pc? I could understand for consoles but pcs not so much. It seem the G-Sync hype train keeps rolling.
totally agree. Sweeney should have used a different example to convince people about G-Sync
If you want more high-def details with plenty of effects and artifacts, you're going to have to give up something.
He could be referring to people who frame lock their games at 30 FPS on PC, now they don't have to as the frame rate always look smooth with g-sync and never screen tears.
Yep that is pretty much what he means.
I don't know what happened to pc games at the last few years but majority of them suffers from this: You get 60 fps, and suddenly it drops to 50 and you feel this drop heavily. (normally you shouldn't feel it until it hits below 30) As a pc gamer myself i believe this is the biggest problem i am having for the last few years.
Next gen starts when Nvidia says so. Gabe knows best.
I saw a G-Sync monitor the other day, everything was so incredibly smooth and there was zero screen tearing, I was very impressed, no more V-Sync, thank god, so happy I stuck with NVIDIA.
Just grabbed the new BenQ 144hz monitor a little while back. Will probably stick with that for a while. Definitely want to grab a G-Sync monitor sometime down the road though. I will let all of the different manufacturers get a hold of the tech and buy once a truly stellar monitor is released.
Well, most developers don't lock their game at 30 on PC to begin with. Releases that do do this are reflective of games poorly coded, where animations are tied to the framerate itself, or simply crap ports. This statement is sad, considering it comes from the head of a development studio whose roots are that of PC gaming.
Dead Space 1 and Dead Space 2 are 30 fps with v-sync on, and IMO unplayable because it feels slow and irresponsive with it on
I just switched to my monitor's refresh rate via the Nvidia Control Panel. No tearing and it takes full advantage of the 144hz refresh rate. At least for the original. Still replaying through the first game. The game literally never dips below 144. Oh, no, I know what you are saying. I was just saying that there are ways to avoid screen-tearing while not having to be stuck at 30fps. It just wasn't doable within the game's options. Wasn't sure whether you were aware or not. There's a surprising number of people who are unaware of Nvidia's Control Panel and AMD's Catalyst Control and what they can do to improve your games.
No I am saying with ingame vsync on it is locked at 30, but when it is off it runs easily above 160+ on a hd 7950 and even at 60 fps the game feels very smooth especially when compared to console version. For some reason the game caused coil whine, though.
How much are these monitors compared to say a decent $100-150 monitor? If they are a good $150 more, a more expensive GPU sounds like the better choice.
It's not a case of simply being "better",they allow the GPU to tell the monitor when to refresh. The plus being zero screen tearing and a boost in performance as you no longer need to run V-sync. The supporting monitors "should be" closely priced to a similar (or perhaps older version) pre G-sync monitor. Edit: hahaha ignore that. First Asus model costs an extra $260 with G-Sync. Lol. Yeah I'd take the extra GPU.
I looked it up and it looks like an Asus monitor is retailing at around $700+ and the module is $300. I would much prefer xfire r9 280x/r9 290x/gtx 780 ti or a QHD display. I dont notice screen tearing and as of now I am perfectly fine with v-sync 60 fps, so that is one hell of a premium. Edit: too late lol
Ah, you smoking Tim?
G-sync monitors are getting a lot of praise, but I don't want to go back to playing on a monitor and I can't see the likes of Samsung/LG/Sony implementing this on TVs if it's locked to nVidia cards. Sometimes I wish nVidia would work with other people to make open advances in graphics technology, rather than just trying to lock people in. I understand their motivation obviously, it's just not particularly beneficial to the consumer. Now if they took this idea, then opened it up and licensed it to AMD as well as display manufacturors then we could actually see higher adoption and improved experiences all round. NVidia would still be quids-in.
For anyone interested in the knowledge, here is how GSync works versus a regular monitor. Normally, a monitor will display a game at 60 frames per second. 1 frame is the smallest amount of time a game can comprehend. If a task is completed between one frame and another, it will be delayed until the next frame is available. Every time your computer has to wait, its a slight delay in the users experience, it could be a hiccup, a slow down, whatever. Gsync will dynamically change how many frames your monitor can receive to match how many you computer can put out(up to 60), this makes it so that there is no "in between frames". that means that your computer does not have to wait for a new frame to send the image to your monitor, the instant it renders it, it sends it to your monitor. WHAT THIS MEANS FOR US: -Reduced stuttering -No frame tearing -Reduced Vram(like gddr5) usage vs using Vsync -Reduced input lag -Smoother image quality
Now I'm feelin so fly like a G-Sync Like a G-Sync, Like a G-Sync
haha good one.
been lucky enough to never experience screen tearing when pc gaming, using v-sync
Now you wouldn't have to take a performance hit with using V-Sync and could turn that off and get better performance all around.
I think many people around here are clueless about what G sync/v sync here actually does to the game and why you need it/want it. V sync add latency but remove tearing. It also get worst if you can't maintain 60 fps all the time since the fps will go from 60 to 30 really fast maknig it an horrible experience. If you want less latency, you turn it off. The drawback of turning it off is that you get ugly screen tearing. It's not so much apparent something, but animations are less smooth then they should be. G sync fixes everything. Specially since we are transitioning to higher resolution like 1440p or even 4k, g sync totally make sens. You can have no tearing, no added latencies and smooth as butter animations. There is not a single drawback beside like 90$ more on a monitor you'll keep for years. To get the best exoperience you can get you could either have dual card spending 500$ more to draw over 60 fps in all game at high res(1440/1600 or 4k) or you could just get a g sync monitor for about 100$ more and 40 fps will give you an experience just as good. Incredible, I have seen it and it is trully the way display should work and I hope every monitor adopt a kind of tech like that. The only people who won't benefit from G sync is those who play at over 90-100ish fps on 120/144 hz monitors on every game they play. The thing is, you usually have to cut down details to get into that cathegorie, considering games like crysis 3 maxed make 780ti's crawl into the 30's at even only 1080p I don't see that being that big of a population and even then G sync can work at those refresh rate so for those games you can just turn it on and BOOM, amazing experience.
These screens will start of expensive, as is usual with new technology, but I don't think it will be long before they are at a reasonable price to buy. I'll certainly be interested in getting one when they do come down in price.
He didn't say all games were being locked in at in at 30fps. He actually said devs make conscience decisions over the years based on comparisons of their game on 30fps vs 60fps.
Great now implement this on a 65" 4k TV and I'll definitely buy one!
That will be $80bajjilion and a contract for your first born with the devil.
It will only cost that much for early adopters. Within 1-2 years $1-2,000 for large screen TV's. Always goes that way with new technology.
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