In a recent interview , Director and Lead Designer now Freelancer on The Last Guardian, Fumito Ueda, commented on the trials and tribulations of long development cycles.
Quit talking and show me something already. >:(
You have to understand the Power of Cell Architecture, which makes porting to PS4 very challenging.
I dont know about that. there has been qoutes from quite a few devs ,although mostly with smaller games (trine awesomenauts etc), that porting over to the ps4 really doesnt take that much time.
Should of just finished it on the PS3, say bout 2 yer's ago.
NamcoBandai's JRPG "Tales of Xillia 2" dated to launch in 2014 on PS3, no PS4 version. Persona 3 announce for PS3, no PS4 version to date. Most future JRPG specifically design for PS3 to date, have no PS4 version. There's is still no easy way to port Games specifically design for PS3 Cell Architecture onto the PS4. Porting game specifically design for PS3 Cell Architecture onto the PS4 is hard but not impossible. For example Tomb Raider 2013, thanks to AMD Engineers & Programmers, SquareEnix was able to not just port but also enhance PS4 version of Tomb Raider 2013. Hopefully thanks to such effort, porting, playing PS3 games on PS4 will not just be easy, but also enhanced with smoother gameplay and better graphics.
Most cross gen releases are ported from PC to next gen, not PS3 code. This game have no PC version, so obviously most of the code is made to run on PS3 (probably their PC is bare bones for programming), hence taking The Last Guardian to PS4 will not be that easy. Not that I'm saying it ok, reasonably, this game should had been released on PS3 1 or 2 years ago.
I rather them get it right. We waited for almost 5 years, why not wait a little longer.
Why not wait forever? /s
By this point the developers have probably lost all sense of objectivity. After a certain point, time can actually make things worse.
We have seen nothing. This would have been a huge launch game. So would have GoW: Ascension...hold Killzone til february...then Infamous. And a GT6 on both. Had they done that and planned for it 2 yrs ago...it would have been a monster launch! Like I said...I am a little worried cuz we just havnt seen anything. Dont get me wrong, this could b huge. Why not release on ps3 and then spend x amount of time porting it?
"...his comments could be attributed to The Long Guardian as he was not allowed to comment on the game specifically." That's either a typo or a bad joke.
What a misleading article name, he immediately after says that he continues to find inspiration to renew his faith in his project.
From Article: Mr. Ueda explained, “on a long production, it is inevitable that your ambition will disperse from time to time. In those cases, I look at a great work – like a film, a game, that sort of thing – to remind me of the wonders of art, and that restores my momentum.” He cited Naughty Dog’s The Last of Us and Quantic Dreams’ Beyond: Two Souls as his most recent inspirations. --- But I guess that line the article quoted was more relevant or somethng
It seems like Ueda-san, for whatever reason, lost inspiration for this title years ago. Sure, he's contractually obligated to finish the game; but I don't think his heart is in it.
It doesn't bode well for the game. Gaming history is littered with these games that took ages to come out, only to be massive disappointments... Duke Nukem Forever Daikatana Battlecruiser 3000AD They either need to go all in on doing this game right, or just mercy kill the project now.
Sony keep throwing money down the toilet on these guys, yet Zipper, London Studios, & a myriad of other Western developers have been givin' the arse, when they released good games. I know some will disagree, but Wipeout, Wipeout Fury, Pulse, & all those titles were AAA quality, & Mag was a solid game, as well as Socom:SF's was a solid 8/10 game, & Unit 13 was a great little PSVita launch title. Money from this team's massive black hole should have funded "real" marketing for some of these other titles, to ensure better success. Zipper tried something new, & got punished hard for there troubles, even though they spat out THREE games between PS3 & PSVita...& contrary to staunch Socom loyalists Nazi's, Socom:SF's was quite an enjoyable title,....it just strayed too far from the source for the full on Socom heads... and saying all that, I am a HUGE (PS2) Socom fan, I played sh!t out of that game, & to this day, I still think it is THE BEST ONLINE CONSOLE game ever made....On saying that, the offline, supposed campaign was crap & boring & the game didn't suit it....And that is where the new one shined. I wanna see this team disbanded & the other European & Western teams that actually get games made, be returned to the Sony stable.... As much as that pains me, as I am a huge Ico & SOTC fan, but it seems this teams wheels have all but fallen off, the steering wheel is dislodged & moving on, so I think this game will disappoint...In fact, is seems it will never see light of day. Really disappointing that other teams were killed off & culled, & these guys are still eating up Sony's cash like Pac Man on power pills.
Japan Studios are owned by Sony Japan and its only a small team working on the Last Guardian the payroll isnt high like those other studios you mentioned.
I agree. I love Zipper and Socom... I can't think of the cost!
This game is the posterchild of PS3´s arquitecture. Just to think i bought a PS3 in 07 thinking about this game makes me feel somewhat disapointed well at least its not canceled.
That game has faded off my radar but it's still must have if ever released.
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